Год выпуска: 28 февраля 2017г. Жанр: Инди, Ролевые игры, Ранний доступ Разработчик: inXile Entertainment Издательство: inXile Entertainment Платформа: РС Язык интерфейса:Русский, Английский, Французский, Немецкий, Испанский, Польский Язык озвучки: Английский Тип издания: Лицензия [Steam-Rip] Таблэтка:Присутствует [3DM / ALE213 / CODEX]
OС: Windows XP / Vista / 7 / 8 (8.1) / 10 (64-bit only) Процессор: Intel Core 2 Duo or AMD equivalent Оперативная память: 4 GB RAM Видеокарта: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM) Версия DirectX: 9.0c Место на диске: 30 GB
Torment Tides of Numenera - это одиночная изометрическая сюжетно-ориентированная RPG, которая создается в традициях Planescape Torment (но не является ее продолжением - скорее, духовным наследником). Мир игры Нуменера - невероятно древен, хотя и выглядит как средневековье. Многие цивилизации исчезли в веках, пока не настала девятая эпоха. Но древние оставили после себя следы, артефакты под названием numenera - они до сих пор сохраняют свою силу. Чудные механизмы, парящие города, живые луны - вся Numenera наполнена остатками древних цивилизаций, изменивших ее. Вы выступаете, как Последний Отверженный (the Last Castoff) - последняя инкарнация бога Changing God, который, однако, покинул ваше тело. Теперь все творения этого бога (включая вас) преследуются существом Angel of Entropy. Вы должны найти своего создателя, прежде чем вас уничтожат.
Highlights Fixed a large number of freezes that would happen in various states. Numerous performance optimizations. Addendum text should now be appearing on item descriptions. Many dozens of items now have more details depending on your lore skills and other factors! Fixed an issue that was preventing party members from bantering. Party members should now be much more talkative! Updated a number of crisis sequences to rebalance a number of enemies. In some situations, it will make combat proceed more quickly in encounters that were sluggish. Numerous fixes and improvements to movement grid, pathing, and AI. This should prevent issues where the game would hang as combat could get stuck in numerous situations. Several quest and conversation fixes. Inspiring Presence and other looping sound effects have been removed. Full Release Notes (Spoiler Warning)
Conversations & Quests Fixed issue where conversation with Sorrow does not trigger if Matkina does not participate in Memovira Crisis and castoffs are merged into her. No longer start the Familiar Skies quest if you access the helmet after already having been kicked out of Anchorage. Move to correct objective Covetous Hearts objective if you try to get the Cortex before talking to Dracogen about it Fixed issue where Indigo Tide can be raised repeatedly after telling Theboros to sacrifice himself. Fixed issue where two Shadow Rings can be created. Fixed a bug where Infestation quest could get in an unfinishable if the player left the scene during the crisis and returned later. Fixed bug where finding out about what Maw eats through Magmatic Annulet does not allow attempt to persuade Siowan to offer himself. Inkpot now always tells you about killing Ioxu, regardless of the order you see him or Ioxu after bonding with the Bloom. Show reflection message when Artaglio invades your mind in the Gullet. Fixed bug where Inifere's Reflection used male pronoun when speaking to female Last Castoff. Fixed bug where asking Canadu again about his hammer produced an incorrect response. Fixed a bug in Aligern’s ending slides. Numerous misc. typo fixes. Gameplay Fixed bug where enemies damaged by Frost Brooch at the beginning of their turn would sometimes lock up game after performing their move. Fixed a bug which could cause dead enemies from trying to patrol. Beads of Neverending Time now limit uses of Haste per crisis. Waits-For-Prey AI better handles being stunned and/or knocked down. Fixed an issue where retries on tasks were erroneously checking companions during crisis. Added Initiative as a possible option for Flex Skill. Numerous fixes to Anechoic Lazaret crisis. Reduced number of Peerless drones during Anechoic Lazaret crisis. Updated Sorrow Fragment AI in several fights to ensure they use their burst attack as designed. Reduced total number of combatants in the Bloom Heart, reduced knockdown effects, and streamlined introduction of spawned enemies. Reduced total number of enemies in Miel Avest, and made Sorrow's aura do noticeable damage but not insta-kill. Reduced total number of enemies in the Memovira’s Fortress crisis, and added non-insta-kill aura to Sorrow. Allowed spawned enemies to have modified initiative values. Added instigation points to several examinables. Fixed camera centering on Last Castoff every time a companion is granted or loses a fettle from an aura. Weapon attack abilities use weapon stats instead of fixed cost stat. Cost tooltip info includes weapon name when this happens. Abilities that have the potential to push/pull no longer can affect user (could cause issues with AI progressing correctly under some conditions). Fixed an issue where auras could affect player characters not currently in the party. Removed redundant modifiers with Cypher Sickness fettle. Added item drops to Peliai when killed. Rhin now gains additional abilities late in the game. Fixed issues with Erritis "wants to talk" trigger in the Valley of Dead Heroes. User Interface Addendums should now be appearing on items. Many dozens of items now have more details depending on your lore skills and other factors! Fixed an issue where players could sometimes use on-ground targeted abilities on top of other characters. Changed the Continue button text in the conversation window to be more in line with other buttons. Make sure triggers that start conversations fire off if no owner is set, but not if owner is set and owner is inactive. Movement lines should start disabled so they don't do stuff during exploration mode. The item gained panel in the conversation window should be disabled unless actually needed. Added some error checking to prevent a null reference when advancing past the Type selection panel in Character Creation. Controller version of the crisis HUD now hides the cursor during player movements, in order to stop tooltips from appearing during this time. Fixed an issue on controllers where pressing the trigger buttons would not always register on older controllers where the triggers weren’t being fully pressed down. This was causing some players to get stuck in specific menus. Controller fixes for certain radial and skill selection menus. Fixed a text overflow issue in the Max Effort display. Added color markup code for Resistance. The in-game UI should be correctly switched back to keyboard/mouse when canceling out of the “Press A” window. The game should no longer be unpaused incorrectly when switching from keyboard to controller mode. Added details of bonuses from Descriptor to character overview panel. Added new version of ConsumeAction script that doesn't trigger tags in conversation text (used to handle special cases where actions are consumed NOT on selecting an option but delayed). Fixed an issue where it was sometimes possible to select Edge pips on the Effort window. Added a null reference check to avoid exploding the Item Details window under certain circumstances. Fixed an issue with reversed controller bumpers on macOS. Fixed an issue with D-Pad navigation in Meres on macOS and Linux. Sound Reduced the frequency with which companion banter timer is reset. Adjusted banter frequency values. Party members should now talk much more often! Removed looping sound effects from Inspiring Presence. Removed looping sound effects from Galvanic Hammer. Reduced looping sound effects from Innervate. Increased music volume in Fifth Eye. Fixed incorrect or missing music in Old Slave Block, Memovira’s Courtyard, and some late game fathoms. Fixed sound cues for Journal and Character Sheet windows. Improvements to footstep sounds. Graphics The current resolution should now be added to the resolution dropdown if it is not found in the list of supported resolutions returned by Unity. Fixed Sticha stuttering when stopping after a forced walk. Updated visual effects for Callistege reflection during endgame. Adjusted visual effects of Psychic Battlefield. Improved texture for Piton Driver. Performance & Stability Scene-specific performance optimizations for a majority of game scenes, particularly throughout Sagus Cliffs. Numerous cleanups and optimizations to movement grid, pathfinding, and AI calculations. Improved performance on several visual effects. Reduction of garbage generation to reduce associated frame drops from garbage collection. Significant reduction of garbage generation during controller movement. Various game cameras are now disabled when fullscreen UI is present. This should improve framerate in Inventory, Character Creation, and other screens. Performance improvements and optimizations to NPC animators. Miscellaneous Polish localization updates. Updated backer credits with some missing backers who wrote in! Updated Techland credits.
Highlights New Companion: Oom. Oom is a new stretch goal character who you will discover on your journey through the Ninth World. Oom features its own companion quest, "Servant of the Tides", its own unique abilities for use in combat and exploration, and interactions with various characters throughout the game. Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world. Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff. Added a new user interface element to the Common Panel which better messages the Last Castoff's current Legacy. Various balance improvements to Crisis gameplay throughout the game. Various balance improvements to exploration gameplay, especially in the later stages of the game. Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up. Remove all non-gameplay Fettles from companions when they're removed from the party. This should prevent certain freezes from occurring. Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game. This also allows the Last Castoff to gain abilities from other character types. Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions. Numerous small UI fixes. Numerous small quest fixes
Full Release Notes (Spoiler Warning)
Conversations & Quests Fixed an issue where Flawed Simulacrum cannot be resolved if player obtains and uses the Chronal Transference Device before persuading Finzin. Fixed an issue where Manth Pa states that Crooked Qeek is dead when she is alive, and alive when she is dead. Fixed an issue where Rhin does not join party during the endgame if the Last Castoff says that they do not need her help and then changes mind after. Fixed an issue where Wayward Son does not start if player resolved the Ashen Imitation quest and talked to Loss-of-self after turning off probability engines. Added additional protection against conflicting cutscenes during Ris fight. Cleared Ioxu's AI during a cutscene to prevent issues with it hanging. Removed waits on Omahdon's cutscene to avoid getting stuck. Fixed option to create Forged Letter of Pardon not being present if Tybir was recruited after obtaining Letter of Pardon. Herja can no longer be sent to Decanted if Preservation of Beauty complete. Salimeri now correctly offers additional reward only if you didn't destroy all the Peerless drones. Fixed an issue where Beloved Slave could not be resolved if Rhin was recruited and dismissed before starting it. Fixed an issue where Zaofi would get stuck chiseling during Rhin's cutscene, which could freeze gameplay. Fixed an issue in the Reef of Fallen Worlds where some tar blobs would vanish prematurely. Fixed an issue where players could acquire a duplicate company standard for Artaglio.
Gameplay Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game. The Last Castoff can gain abilities from other character types at Tiers 5 and 6. Remove all non-gameplay Fettles from companions when they're removed from the party. This should prevent certain freezes from occurring. Fixed an issue wherein it was difficult to interact with Gar-koto using a controller. Adjusted Crisis AI to prevent enemies from clumping around a single target. This should reduce cases where enemies would all rush a single target at the start of a fight. Adjusted enemy Initiative values across the game. Ensure edge boundary disables when switching input modes. Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up. Fixed issues with combat in the Bloom Heart Exterior and the Anechoic Lazaret. Player characters can now equip/unequip items on their turn in combat. Adult Rhin now correctly uses her own attitude value, rather than child Rhin. Collision trigger hazards only use interrupts when set to do so.
User Interface Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world. Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff. Added a new user interface element to the Common Panel which better messages the Last Castoff's current Legacy. Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions. Fixed a text overrun issue on the Ability Info Window. Item and Ability quick menus should have their states correctly retained when deactivated/reactivated. Fettle icons on the HUD portraits should now immediately appear when applied. The Crisis Objectives Window should no longer block mouse input when hidden. The Crisis Objectives Window is now anchored to the side of the HUD to prevent it from appearing too close to the center of the screen in ultra-wide resolutions. The keybind display in the Journal Screen should be correctly re-localized when the language is changed. Fixed button text overlap in the credits screen. Fixed a couple of issues that would lock up Effort level selection in certain circumstances. Fixed font sizing bugs in multiple spots. Improved Free Combat Camera focus. The skill selection panels in Character Creation should now reflect skill changes caused by selecting a Descriptor. The Quick Menu buttons on the HUD should now be disabled when there are no available items/abilities. Fixed collision on Quick Item buttons to make clicking them more reliable. Item quantities should now be displayed for items in the Quick Menu. Fixed an incorrect edge case comparison in conversation MarkedAsRead calculations. It should now be possible to buy cyphers by dragging them into the cypher inventory on the Trade Window. Unconscious characters should no longer show up in the Trade Window. The Crisis turn element should now be cleared when loading a game, preventing it from staying up in rare cases. The Increase Tier Window should be correctly cleared when transitioning to a different scene. It should no longer be possible to use combat abilities while in a conversation during a Crisis. It should no longer be possible to discard equipped items during Crisis gameplay. Cyper Limit should correctly update when equipping/unequipping items. Fixed an issue with object selection scrolling on the Options Window dropdown elements. Addenda from inactive quest states should no longer trigger quest notifications. Map Window POI label text should now appear above the POI icons. Offscreen object pointers on the HUD should no longer block input while hidden. This fixes rare cases where loading a save file could block camera movement and input. Removed old code from Mere Window background that was causing it to explode.
Sound Added show/hide sound effects to the Loot Window. Improved sound effects on Lurker Bite attack. Improved sound effects in various places during Memovira's Fortress sequence. Oom sounds and "voice" added. Music adjusted in several scenes.
Перед установкой игры отключаем свой Антивирус и Файрвол, дабы они не удалили (заблокировали файлы таблетки) Внимание! Перед установкой в клиент Steam, игра уже должна быть зарегистрирована на аккаунте, а сам клиент Steam - закрыт!
1.Запустить файл setup.exe 2.Выбрать версию установки (взломанная или steam) 3.Установить дистрибутив игры 4.Играть!
Язык интерфейса меняется в: Параметры - Игра - Язык