[b]Дата выпуска:[/b] 2011
[b]Разработчик:[/b] Nitro Games / Paradox Interactive
[b]Издательство:[/b] Paradox Interactive
[b]Тип патча:[/b] Официальный
[b]Версия патча:[/b] 1.03
[b]Версия игры для установки:[/b] 1.02
[b]Таблетка:[/b] Не требуется[b]Патч версией 1.03 для игры Pirates of Black Cove[/b]
Список изменений:[/b]
]
[b]Version 1.0.3 (Patch 3) 12.8.2011 [/b]
NOTE: This patch can be installed on top of any previous version.
[b]Features: [/b]
- Configurable keymap: My Documents/Nitro Games/PiratesOfBlackCove/Keymap.xml
- Added command line option "-windowed", which forces the game to start in windowed mode
- Support for German, Spanish and French languages
[b]Breakers: [/b]
- Fixed a crash when leaving world scene
- Bloated savegames will now load
- Final mission crash fix
- Crash fix for collectables on loaded saves
[b]Missions: [/b]
- Fix for Corsair FM6 possible crash when killing some of the ships before mission ships start moving
- Fix for Buccaneer FM7 (Paddy Paws)
- Pirate FM 7 Chiefs Chowder: If the whaler is outside of the map it travels back to the map
- Monkey cannon works
- Buccaneer fm6 fix - after exiting from land before mission zone is captured
- Buccaneer fm7 fix - fail after killing petes ship
- Corsair fm1 - Steal the Luxury Ship from Port Cancun bugfix
[b]Misc: [/b]
- Fixed path finding problems when character crossing the bridges
- Fixed achievement "Gatherer" to be possible to achieve.
- Fixed achievement "Ship Tycoon" to be actually possible to achieve.
- Settings are now properly saved
- Characters won't get stuck into LZ signs/firestands/roadsigns/lamps
- Buildings should now drop items only to accessible positions
- Fixed issue where speech bubble would jump strangely when sinking a ship with mortar.
- Fixed issue where player ship info would show too many empty unit slots if last row was full.
- Fixed Resolution change popup not to go under other windows!
- Correct flag for Black Cove ships
- Selecting a dead hero now shows units under its command
- Cannons of cannon towers no longer disappear after re-entering a town
- Reset radar & healthbars after resolution change
- Multiplying artifacts no longer multiply when selecting them from inventory
- Now there's 15 badges visible on character screen, instead of them being only 13
- Santto Domingo -> Santo Domingo
- Fixed clipping ingame messages
- Fix for sea level musics
- Made horizontal scrollbar in load game menu invisible in localized versions also.
-------------------------------------------------------------------------------------
[b]Version 1.0.2 (Patch 2) 5.8.2011 [/b]
[b]Breakers: [/b]
- Game now starts even if selected resolution is bad
- Fixed crash after having opened Pimp the Ship window
- Fixed bug causing jam on loading screen in some situations
- Fixed crash at finale mission
- Fixes to ship capture
- Fix to dublicate ships
- Fix on alt causing crash in some situations
[b]Features: [/b]
- Timed accept window on resolution change
- Numpad layout for left handed (configurable keymapping coming soon)
[b]Missions: [/b]
- Chiefs chowder fix
- Voodoo priestess tracking fix
- El Torro stutter fix
- Dog Skull island black cove ship can't be captured
- Corsair FM6 fix
- Fixes to capture missions after loading game
- Storyline mission starts right after last faction mission
- Buccaneer Storyline 4: Fix if the once captureable black cove ship was captured and has disappeared without dying
[b]Misc: [/b]
- Fixed health bars
- Ambient Occlusion off by default
- Fixed hero tooltips
- Fixed crazy cannoneer label not fitting in alt-view
- Exclamation marks on action menu now work as they should
- Removed lag from pressing alt on land
- Balanced stinkbombers
- Player can access unit buildings with his faction hero's too
-------------------------------------------------------------------------------------
[b]Version 1.0.1.7479 (Steam Hotfix) 3.8.2011 [/b]
- Achievements
- Fixed crash on strongholds after disbanding unit
- Fixed replenish cost
- Player ship info fix
- Mission fixes: Buccaneer FM3, Corsair FM4 and FM6
- Shipyard fixes
+ Some minor fixes & tweaks
-------------------------------------------------------------------------------------
[b]Version 1.0.1 (Patch 1) 2.8.2011 [/b]
[b]Features: [/b]
- 1001 jokes
- Unit radar indicators
- Tutorials can be accessed via ingame menu
- Tutorial autoscroll
[b]Looks: [/b]
- Updated world visuals
- Updated conversation window
- New intro video
- Added volcano smoke particle effect
- Active skill highlight
- Fixed PhysX glitches/stutter
[b]Missions: [/b]
- More time in shrimpbuck mission
- Improved mission tracking in various places
- Buccaneer FM1 crash fix, conversation camera
- Buccaneer FM4 tracking fix
- Buccaneer FM6
- Monctezuma fixes
- Double click on player icon will start follow mode
- Changed mansion window to open directly after the first discussion with the faction leader
- Message in the bottle ships now spawned next to Corsair stronghold, and ship flags now Corsair
- Use black covians for Dog Skull island and added some enemies to the cave too
- Leticia stopped imitating 1st mate
- Destroy the distilleries update
[b]Misc: [/b]
- Slow ships are a bit faster
- Battle music stops on scene change
- Barracks GUI fixes
- Land battle GUI fixes
- Sail damage no longer affects the speed but hull damage, fixes issues with ships just slowing down and not being able to use toolbox to remedy the situation
- Can't collide with sinking ships
- Reduced toolbox cooldown from 30 seconds to 15 seconds
- Skill cooldown reset / skill remove on scene load
- Tooltips for active skills
- The end credits after boss fight
- All units have names on alt
- Changed dizzy time from double drinking grog from 10 seconds to 5 seconds
- Long dialogue texts now fit in conversation window. Font is scaled down when text is too long.
- Unit under attack sounds
- Try harder not to spawn ships on land
- Fixed missing civilians from strongholds
- Missing skills for Jolie and Jack
- Don't crash when other heroes gain level up
- Mission ships captured, can't be captured again
- Fixed special weapon names
- Fixed "Collected artifact" -messages to last longer
+ Some minor fixes & tweaks
-------------------------------------------------------------------------------------
[b]Version 1.0.0 [/b]
- Release version
-------------------------------------------------------------------------------------
[b]Known issues: [/b]
- Water isn't visible if AA is forced on from graphics drivers.
(Quick fix: Set Anti-Aliasing to "application controlled" setting instead of forcing it on from ATI/NVidia settings)
- Collision issues with destroyable buildings
- Unit movement difficult on bridges
- Cannon towers won't fire player units sometimes
- Siren level gates can't be destroyed with mortar
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Загрузил: game_r9797 (29 августа 2011 11:38)
Статус: Проверено (Alchem1st)
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GMT.KZ_BlackCovePatch_1.03.zip (582.63 MB)
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