* В грабеже главное – хорошие подельники. Когда в команде бандиты разных специальностей, все пройдет как по маслу. Но не забудьте почаще оглядываться, когда дело дойдет до дележа добычи!
* Необходимое подспорье для каждого уважающего себя вора – сеть CRIMENET. Только здесь все лучшие заказы, самые жирные куши, необходимые пароли и явки. Чем больше сделано – тем больше доступно.
* Ходить на дело дважды в одно место – плохая идея. Так что, даже если надумаете выполнить заказ повторно, приготовьтесь оказаться на совершенно новой местности, случайным образом созданной игрой.
* По мере продвижения по карьерной лестнице воровского мира, вы сможете выбрать специальность – главарь, боевик, призрак и технарь. Каждую отличает обширный арсенал полезных навыков и соответствующей экипировки. Впрочем, ничто не мешает сравнить все и выбрать только самое нужное.
* Чем громче ваша слава, тем больше умений, пушек и шмоток вам полагается. Не забывайте закрывать лицо фирменной маской – теперь вы сможете сами настроить ее внешний вид, выбрав подходящий из десятков тысяч возможных вариантов.
* Не бойтесь замарать руки: отправляясь на дело, прихватите пушку по душе – от снайперской винтовки до автомата, от пистолета до пулемета. Ценителей порадует многообразие возможностей модернизации – оптические прицелы, глушители, приклады, прицельные сетки, стволы и обоймы. Не в обиде и эстеты. Вот, например, пистолет с ореховой рукоятью – разве не чудо?
* Облегчите себе жизнь с помощью различных модификаторов. Для достижения успеха все средства хороши, будь то быстрая тачка, на которой вы скроетесь с места преступления, план здания или даже свой человек внутри.
* У настоящей звезды воровского мира должен быть свой стиль. Какая линия поведения подойдет именно вам – тихая нейтрализация или пальба из всех стволов? Методы разные, но цель одна – прийти, забрать, скрыться.
* Если кто-то собирается украсть, кто-то обязательно захочет помешать. Управляемые искусственным интеллектом противники обучены адекватно реагировать на ваши действия – пока вы на деле, будьте внимательны и не расслабляйтесь ни на секунду.
* Многие операции делятся на этапы. Вам придется принимать важные решения, последствия которых отразятся на сюжете игры.
* Успешное дело само по себе приятно, а уж когда триумф обеспечивает достойную награду, жизнь обретает новые краски. Лучшим признанием вашего профессионализма станет новая отличная экипировка, которую вы получите при успешном завершении налета.
--За основу взята Лицензия от 505 Games--
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка дополнительного Soft'a (DirectX, Visual C++, PhysX)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 23 минут(а,ы)
Издания:
* Career Criminal Edition
Патчи:
* v 0.0.23
* v 0.0.24
* v 0.0.25
* v 0.0.26
* v 1.0.27
* v 1.0.29
* v 1.0.30
* v 1.0.31
* v 1.0.32
* v 1.0.33
* v 1.0.34
* v 1.0.35
* v 1.0.38
* v 1.0.39
* v 1.0.43
* v 1.0.44
* v 1.0.46
* v 1.0.47
* v 1.0.53
* v 1.0.56
* v 1.1.0
* v 1.1.1
* v 1.1.2
* v 1.1.3
* v 1.1.4
* v 1.2.0
* v 1.2.1
* v 1.3.0
* v 1.3.1
* v 1.3.2
* v 1.3.3
* v 1.3.5
* v 1.4.0
* v 1.4.2
DLC:
* Pre-order
* Armored Transport
* Gage Weapon Pack #01
* The Charlie Santa Heist
Разное:
* игровые архивы не тронут
* за основу взята лицензионная копия игры от 505 Games, обновлённая в Steam от 29.01.2014
Удалено:
* -----
Автор Repack'a:
* Fenixx
* Fixed the "card / loot drop crash" that community members would experience while in the money screen or in the PAYDAY.
* Fixed the "achievement crash" that community members would experience whenever gaining certain achievements. This also solves the issue where players are disconnected from the server.
* Fixed the "Bad Music" asset on the Nightclub level. It now correctly lowers the amount of people willing to dance to elevator music.
* Fixed the "Pickup Truck" asset on the Nightclub level. It now works.
* Removed the TV's in Four Stores' 24/7 store.
* Removed civilian alert on the office windows facing the street in the Nightclub level. The music is too loud for civvies outside the office to hear. Kinda like in that Hotline Miami level.
* Removed civilian alert on the fancy striped lamps in the Nightclub level.
* Fixed alley door in the Nightclub level.
-Bain-
* CCE gets +10% cost reduction on all purchases on the Black Market.
-Invites-
* Changed private lobby properties and changed how invite is sent/accepted.
* Invites to private now works.
-Controller support-
* Expanded Xbox 360 controller support by demand!
* Text on title screen showing xbox controller support when controller is connected (so you know it is working).
* You can now do text scrolling with controller.
* Ingame-chat is now visible with controller.
* Ingame-Voice chat is now available through push to talk with controller (press upwards on directional pad).
-Miscellaneous-
* You are no longer told that you will be released from custody as you get into custody (as you are done for...).
* Fix for crash when joining a spectator camera at times.
-Menu-
* Team AI on/off setting is now saved when changing contract.
* Can't kick a player at mission end screen (let's start with this and see if we need a vote system).
* Fixed a graphical glitch in end screen when level cap is reached.
-Loot Drop-
* When 2 or more of the same weapon mod is in inventory, that weapon mod no longer drops.
-Enemies-
* Bulldozer now talks!
* Tazer also talks!
* Fix for client not being able to melee a Bulldozer.
-Weapons-
* Added sound to the AK5 reload.
* Improved AK47 reload.
* Fixed bug with extended mag for R870 giving more ammo than intended.
-Skills-
* DOMINATOR - Clients are now able to trade intimidated enemies.
-Bank Heist-
* Bank Deposit is more rewarding (and more risky).
* Fixed an asset problem with cameras not highlighting the control box.
* Fixed catwalk on bank roof that bugged out collision wise.
-Firestarter Day 3-
* Fixed some objectives staying even though they were finished in some cases.
* Fixed the vault door glitch/exploit (you won't “accidentally” fall through it ).
-Mallcrashers-
* Reduced the amount of time between Bain saying damage values.
* Big bug removed on Mallcrasher, that gave players 30x the worth of small windows when destroying 3 bugged windows. Also, rebalanced so that small stuff (vases, bottles etc) give more than before. Also added car windows and upped car destruction value.
-Art Gallery-
* Fix for rare crash when client shoots at enemies while host leaves the game.
-Nightclub-
* Fixed the pickup asset. Sometimes the guy took a day off and did not show up!
* Fixed crash sometimes when host was trading hostages.
* Added real bad music to the bad music asset that reduces the amount of civilians in the club.
* Changed so music stops sooner. This prevents the too long overlap when the assault starts.
-Big Oil-
* Fixed keycard asset from Big oil 1 to Big Oil2 – it spawned 4 cards. Now it spawns 1 card and on the ground int front of the team when they start. The keycard is highlighted. Pick it up and open the door of choice.
-Framing Frame-
* Optimized some collision on the train.
-Jewelry store-
* Fixed that if you stand on the safe door on Jewellery store while it's drilling, and then keep yourself on the door while it opens, as soon as you get off the door you fall through the floor to the base of the map, and then teleport back to the playable area. So now you can stand on the safe door.....
* Fixed so that Bain does not tell you the police are sending in harder units, even though there are no police as you are in full stealth.
* Made it so the small parking lot booth does not allow the police to walls of it if you are inside.
-Rats-
* Bain speaks the correct line when player gets money and intel. You did good here not bad.
-Invite system-
* Fixed a bug so that Players can now use the "invite friends" feature in-game again.
-General-
* Fixed a bug on the bank job(s) where sometimes the van door wouldn't open, causing progression to halt.
* Fixed a bug on the Firestarter 3 job where sometimes the player could not secure bags.
* Fixed a bug where a secondary gun would not show up in the safe house.
-Gameplay-
* We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists.
* Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
* Revives - gone are the days of reviving your team mate through walls - man up!
* Your loot bags now show up in a growing pile in your escape car or chopper.
-Skills-
* Updated several skill descriptions.
* ECM jammers can now be used to open ATM machines.
* Tweaked ECM feedback potency.
* Silent Killer is buffed.
* Silent Drilling - Lower the drill sound effect volume when skill is activated.
* Chameleon skill description text is now updated and more descriptive.
* Drill Sergeant BASIC and ACE bonuses increased.
* Buffed Cable Guy ACE.
* Buffed converted cops damage.
* Buffed Underdog BASIC.
* Stockholm Syndrome - Civilians revive the player faster now.
-Saves-
* Fixed that the progress backup save language wasn't clear enough.
-HUD-
* HUD viewpoints no longer clips at the edges.
-Sound-
* Added beeping call sound for the pager call.
* Cranked up the volume on the ECM jammer.
* New Bain-lines added.
* Added new footsteps.
* We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen.
-Weapons-
* Fixed pistols (some of them) not using "aiming sensitivity".
-Crime.net & Menu-
* Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, New servers only, In lobby servers only, Public server filters and Maximum servers.
* XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs.
* Prevent terminate contract option if signed out (server in failed/disconnected state).
* Fixed support for ultra widescreen / eyefinity.
-Enemies-
* Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass.
* Gangsters can be highlighted during sneak phase.
* Tweaked enemy surrender chances.
* Sniper shoots less often but packs more punch.
* Taser has more health and is a bit more sadistic.
* Bulldozer has now a higher damage tolerance, and is more evil.
* Taser volume cranked up.
* Converted guards on players side don't try to sneak off a call for backup.
-Animations-
* Fix on saw melee.
-Network-
* Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread.
* Optimize the network code for less waiting.
-Mallcrashers Job-
* Lots of new art for the mall such as lamps, barrista furniture and more.
* New asset icons for mallcrasher gas cans are in.
* Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles.
* Fixed a wonky door on Mallcrasher.
* Made the AI move around better on the map.
* Removed the small rooms with the gas cans - reviewers really wanted this.
-Framing Frame Job - Train Trade-
* Fixed issues where bags wouldn't count when traded in the Train Trade.
* Bag collision on roof of train fixed.
* Fixed collision in the secret tunnels.
* Removed a floating stone!
-Ukranian Job-
* Safes that would spawn inside of walls have been removed.
-Bank Jobs-
* Moved the ATM machines in the lobby a bit so they don't intersect.
* Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself.
-Framing Frame Job-
* Fixed disappearing environment on the roof on the penthouse.
* Fixed a light bug.
* Fixed some rare objectives bug.
-Four Stores Job-
* ATM machines now have a random chance on appearing.
* Changed civilian animations so that there no longer are stonecold civilians during assaults.
-Rats Job - Trade-
* Fixed a crash related to the client drop-in joining and crashing after a couple of seconds.
-Art - Miscellaneous-
* Made glass double sided on player van.
* Added window damage on on office dividers with glass in them.
-Escapes-
* Added Park Escape in daytime and Cafe Escape in daytime for better variety.
* Removed some flying bushes on the Park Escape.
-Watchdogs Job - Truck load-
* Fixed a gate that reacted in a strange way when C4 was used.
* Fixed an issue where bags could be thrown in unreachable places.
-Firestarter Job - Day 1-
* Fixed so cameras stop beeping after the alarm goes off.
-Firestarter Job - Day 2-
* Fix for cuffed guard that is not detected as suspicious activity.
* Fixed breakable glass in the server room.
-Safe house-
* Fix for one secondary slot missing in weapons rack.
-General-
* Fixed a Steam disconnect crash.
* Fixed collision on Watchdogs Day 1.
* Added so that the ECM blocks pagers if deployed BEFORE they go off. Warning: they come back after the ECM is done. Then you need to deal with them as usual. The ECM is a delay of the call not a terminator of it.
-General-
* Tweaked the escape rate on several heists, lowering the chance of an escape happening.
* Cable ties will no longer be replenished if dropping out and then into a game again.
* Backup save is now saved automatically every time the user loads back to menu.
* Because backup save is saved automatically, player is no longer asked to save while quitting the game.
* Skill - Silent Drilling - Lowered the drill sound volume when skill is activated.
* Implemented a fix connected to player movement crashes.
* Implemented a fix where players would crash, seemingly because of connection problems, but actually because of host issues.
-Gameplay crash-
* Fixed an issue where the game would crash if the player was trading a hostage to get the host out of custody.
-General-
* Fix for looping sounds getting stuck for host (while interacting with something giving a bag) when client finishes interacting with the same object.
* Fixed an issue where texture bleed would occur on uppercase "H".
* Fixed some collision issues.
* Fixed an issue where the player would get stuck in a toilet on the Framing Frame job, Day 1.
* Fixed an issue where the player could get stuck behind doors.
* Made some minor GUI tweaks.
-Armors-
* The two heaviest armors now makes you move slower than before.
-Weapons-
* CMP Submachinegun has a new animation and a vertical grip.
* Third person barrel extension (nozzle) named Stubby has an updated texture.
-PAYDAY-
* There now is a higher chance to drop weapon mods for weapons you currently own.
* Some masks are now more rare than they were previously.
* Chance for cash drop cards in PAYDAY is now reduced depending on your reputation level.
-Ghost-
* Ghost Tier 4 now reduces the movement speed penalty for armor.
* Ghost Tier 6 now gives your weapons a chance to pierce enemy armor plates.
* Skill - SMG Specialist - ACE - skill has been replaced: it now increases rate of fire for all SMG weapons.
* Skill - Silent killer - ACE - skill has been upgraded: all your silenced weapons now have a chance to pierce enemy armor plates.
* Skill - Lockpicking Expert - ACE - skill has been upgraded: you now also interact even faster while lockpicking.
-Crime.net-
* New seeding for Crime.net contracts. All available contracts will have a chance to be displayed. No more waiting forever for a contract to appear.
* New Crime.net filter where you can filter on specific contracts.
* You can now buy contracts available on Crime.net. Bain will set you up for a fee deducted from your Offshore Account.
-Gameplay-
* For all stealth crews out there, you can now highlight cameras as long as the alarm hasn't been triggered.
-Interaction-
* Fixed an issue where we changed the interaction point for lockpicking safes, making it work better.
-Safe house-
* Due to popular demand from the community, we've improved the safe house vault - if you're rich enough, you'll know what we mean.
-Skills-
* Shinobi - Ace - Changed skill description to more accurately describe what the skill does.
* Juggernaut - Ace - Sprint and shoot upgrade added to the skill.
* Kilmer - Ace - Sprint and reload upgrade added to the skill.
-Weapons-
* Stubby can now be modded on the CMP Submachinegun.
* Silenced guns are much better silenced - Try it and see if you like it!
-Bug fixes-
* Infamous ALT Space bug and BEEP keyboard is gone + dead + no more!
* Fixed an issue with the pager yellow highlights on gangsters killed before cops are alerted.
-Team mates-
* Improved killer instinct for the AI team. They are more aggressive and more prone to stay alive even on the OVERKILL difficulty. Single player never looked more tempting.
-Difficulty-
* Much harder OVERKILL! Yes you got it - now dont cry.
* SWATS now have much better flashbangs - use the shades!
* More balanced single player sessions.
* BULLDOZERS are now EVIL.
-Police AI-
* Added more and better run and walking animations for our dear enemies.
-Crime.net-
* Improved Payouts:
- The Crime.net economy has got a major upgrade. After looking at massive amounts of data and collecting player feedback we have implemented and tested a new economy system.
- Each contract now has reward dependant on the mission specifics. Some contract amounts can seem low but the REAL value is in stealing the LOOT BAGS. If you sling a lot of Coke for Hector he will compensate you greatly. The reward is different depending on the number of coke bags you clear. On the other hand, if you hit Big Oil + it is not at all about bags and more about completion. If you get the engine to the helicopter and escape you get a hefty contract pay. This makes the game more tactical and you have to fight greed on almost every map.
- Thanks to everyone who helped out with this!
* CrimeNet is now balanced so you can chose to play for XP or Money or a middle way. Learn this by playing the heists on different difficulties. There are some anomalies to be found and taken advantage of!
* NOTE: If you are in a BAG focused mission, go for the additional bags - they pay out several 100% more than the mandatory bags (for which you get the contract pay). BUT remeber - GREED KILLS!
* Multiday jobs pay out greatly and are very rewarding once you figure out how to move additional bags through them.
-Presentation-
* Crime.net has reduced its somewhat cluttered info when counting the PAYDAY and contract money for you. You will be presented with a PAYDAY number that shows the amount of money the contract is worth EXCLUDING the LOOT BAGS. This is the offshore account money and 10% of that becomes you spendable cash. Look into it. it is simpler and more straightforward.
* All cash numbers are now presented as Offshore money until converted to spendable cash.
* The Contract filter is back!
* Kick Filters. You can now set Kick enabled and filter on that on Crime.net.
-HUD-
* We now display mission bags value on PAYDAY for both mandatory and additional bags in TAB stats screen during gameplay.
-Skills-
* Boosted Aced Combat Medic revive bonus from 25% to 40%.
* Enemies more affected by ECM feedback and civilians are no longer affected.
* Added Inside Man Assets on almost all levels so that you can buy a EXPERT DRIVER that 100% takes away the Escape.
* Made sentry gun tier 6 more effective.
-Loot Drop-
* Added EXP cards in the loot drop for fast leveling.
* Added much better cash cards!
-Weapons-
* New reload animations for the Deagle!
* Texture fix for the "professional" sight.
* IZHMA 12G Shotgun damage is buffed.
* M308 Rifle has had its damage adjusted correctly.
* Kobus 90 Submachinegun got a damage increase with long barrel weapon mod. added.
-Sounds-
* Improved the ambient sounds to loop seamlessly.
* Added more and cranked up existing the car sounds.
* Gun sounds improved and allowed to be 100% more at the same time.
-Masks customization-
* Added four new masks!
* Added four new patterns!
* Added four new materials!
-VO-
* Added VO to the Sniper in Watchdogs! He is awesome.
-Escapes-
* Changed how escapes work, now civilian death increases chance and not time. Also a no alarm hit gives you NO escape.
* Fixed minor graphical issues on Street escape.
-Nightclub-
* So many fixes... and Dmitri has changed up the club. There is tons of more variation and evil russian thugs around.
* There is a rumour of a fight club, but we are not supposed to talk about that.
-Watchdogs-
* Watchdogs number of bags now depends on difficulty.
* Tweaked chances of random events and walls.
-Big Oil 1-
* Completely new layout!
-Rats-
* Fixed collisions on Rats 1&2.
-Mallcrashers-
* Balanced property damage values.
-Art-
* Endless updates and fixes, just enjoy.
-Systems-
* Made tweaks to the economy system - added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil...
* Made tweaks to the skill costs, higher tiers are now more balanced.
* Increased the XP payout depending on difficulty.
-Law enforcement-
* Included a feature where law enforcement now can spawn and move in groups of bulldozers, tasers, shields and heavy SWATs.
* Tweaked the tactics of the law enforcers - tasers grouped with bulldozers now charge instead of providing support and are more aggressive.
* Balanced the bulldozer spawn rates on the different difficulties.
* Balanced the tan FBI spawn rates on the different difficulties.
* Made a change where we buffed the snipers.
* Balanced the FBI Officers so they do less damage but still hurt.
* Balanced the Gangsters so they do less damage but still hurt.
* Taser now has increased taser range, are also harder to headshot.
-Skills-
* Made a fix so that the Cleaner skill works properly with the cooks in the Rats Heist.
* Buffed the Bulletproof skill, now absorbs more damage.
-Nightclub heist-
* Made several fixes connected to AI movement pattern and collision.
-The three biggest changes-
* A complete overhaul of the weapon system, introducing numeric values instead of bars.
* Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment.
* Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info.
-System-
* XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding.
* Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding.
* Failure XP payout reduced slighlty.
* Special enemies will now be marked when seeing them through security cameras.
* You can now mark special enemies when in bleedout.
* Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts.
* Changed suppression to threat.
* Changed visibility to concealment.
* Changed recoil to stability.
-Masks-
* All masks are now shown in your mask stash - now you know how many masks there currently are and which ones you have.
* Fixed a mask exploit where the player could abuse the mask system to gain money.
-Stealth-
* Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment.
* Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight.
* Decreased most SMG weapons and Assault Rifles concealability.
* Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver.
* It will no longer be possible to sneak right in front of enemies.
* Added a Detection Risk ring in the inventory instead of the Concealment bar.
* Fixed various issues with Suspicion and Detection related skills.
* Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing.
* Adjusted the weapon concealment values to be less punishing.
* Security cameras have been improved and will now detect you faster - GENSEC have been hard at work.
* Tweaked the detection values based on QA and community feedback.
-Law enforcement-
* Increased Sniper difficulty on OVERKILL so that they now deal massive damage.
* Tasers can now team up together with Shields.
* Law enforcers can now carry the Bronco .44 Revolver - go on, make their day.
* Fixed a crash regarding Sniper on the OVERKILL difficulty.
* Bulldozers can now throw smoke grenades - Oh my god.
* Bulldozers can now use the IZHMA 12G Shotgun - Sweet baby Jesus.
* Added new VO when law enforcers are suppressed.
* Fixed a crash related to flashbangs.
* Fixed a crash when a player tries to convert a dead law enforcer.
* Added hearing loss sound for flashbang.
* Added new VO for police officers and S.W.A.T.'s.
* Decreased damage output of law enforcers carrying the CAR-4 Rifle.
* Decreased damage output of law enforcers carrying the AMR-16 Rifle.
* Reduced the distance that the Taser can tase you.
* Added SFX to the Taser when his taser malfunctions and increased the damage the taser takes.
-GUI-
* Three icons have been added for the drill monitor so players can now see which skills have been activated.
* Weapon modification icons have now been added to the inventory and the loadout menus.
* Increased volume of player armor regeneration sound.
-Gangsters-
* Gangsters have been balanced so that they are less deadly, yo.
-Armor-
* Armors have received a dodge value - the lighter you are, the higher chance you have of dodging bullets.
* Further balanced movement rates for all armors.
* Armor penalty now affects steelsight speed, crouching speed and in-air movement speed.
-Skills-
* Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info.
* Complete overhaul of skill descriptions to more accurately describe what the skills do.
* ECM Feedback radius has been extended to 25m.
* Improved the Fast Learner skill by increasing its effect.
* Balanced the Bulletproof skill by decreasing its effect.
* Improved the Cat Burglar skill by increasing its effect.
* Improved the Lockpicking Expert ACE skill by increasing its effect.
* Improved the Gunslinger skill by increasing its damage and reload time.
* Improved the Cable Guy skill by increasing the interaction speed.
* Balanced the Inspire ACE skill so that it works 75% of the time.
* Improved the Sentry Combat Upgrade skill by increasing the armor %.
* Balanced the Chameleon skill, decreasing its effect.
* Balanced Tier 4 of the Ghost tree.
* Balanced Tier 6 of the Enforcer tree.
-Drill-
* Add ability to upgrade drills with your skill upgrades - you can now upgrade other players drills.
* Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients.
-Weapons-
* A complete overhaul of the weapon system, introducing numeric values instead of bars.
* Selecting equipped mod will display the base, mod and skill stats.
* CMP Submachinegun - Increased the damage, spread and recoil.
* AMR-16 Rifle - Decreased the damage and recoil.
* AK.762 Rifle - Decreased the damage.
* Krinkov Submachinegun - Decreased the rate of fire.
* AK5 Rifle - Lowered the recoil.
* Kobus 90 Submachinegun - Lowered the recoil.
* Deagle Pistol - Lowered the recoil, increased the damage.
* Mark 10 Submachinegun - Increased the damage and spread.
* Locomotive 12G Shotgun - Increased the full and fall-off damage.
* Crosskill Pistol - Decreased the damage, lowered the recoil.
* Mosconi 12G Shotgun - Modifications for the Mosconi 12G Shotgun now have higher concealment.
* The Ergo Grip modification of the Crosskill Pistol now has a stability statistic.
-Nightclub heist-
* Fixed a bug with a shelf with no collision in the kitchen.
-Watchdogs heist-
* Watchdogs Day 2 - Fixed a bug with the trucks collision.
-Four Stores heist-
* Fixed a bug where a camera wasn't spotting players properly.
-Diamond Store heist-
* Fixed the AI navigation graph so they move properly.
-Big Oil heist-
* Fixed a bug so that the players can't shoot through the round windows to the left and right of a door.
* Modified cost for Big Oil Pro.
-Jewelry Store heist-
* Fixed a bug where throwing jewelry bags on top of street lights will cause progression to be stopped.
* Fixed a bug where the player and bag collision wouldn't work properly with the dump truck (this is also fixed on the Ukranian job).
-Rats heist-
* Rats Day 2 - Fixed an issue where one of the money bag isn't secured when it spawn in the van.
* Modified cost for Rats Pro.
-Framing Frame heist-
* Framing Frame Day 2 - Fixed a bug so that players now are able to pass through the train door before it closes.
* Framing Frame Day 2 - Fixed an issue with the phone when multiple players would answer it at the same time.
* Framing Frame Day 3 - Fixed a bug where bags weren't reachable.
* Fixed an issue where Shields would spawn in oversized groups.
-General-
* Made a fix so that the Commando 553 counts as an assault weapon (thanks c4ndlejack).
* Dominator - Removed a new skill bonus that was added in order to increase the number of hostages.
* Went through the Train Heist achievements and made sure they work as intended.
* Fixed a bug with the mask stash where the number of slots would be reduced when you sold masks.
* Fixed a Taser related issue where there was a small collision gap between a door and a truck.
* Fixed an ATM related issue on the Transport heists.
* Fixed a collision issue on the Transport: Underpass heist.
-General-
* Fixed an issue where the Commando 553 assault rifle wouldn't make any sounds.
* Fixed an issue where hackers would crash other players.
* Removed the ability to interact with security consoles behind walls.
* Removed the Offshore PAYDAY casino - see you next time!
-Armored Transport Heists-
* Fixed an issue where the player could fall out of the level.
* Fixed an issue where the ammo shells would cast a shadow eventhough they weren't there.
* Fixed an issue where the player could get stuck in certain places.
* Fixed an issue where the player could pick up shells and the turret behind walls.
-Framing Frame Day 3-
* Fixed a bug where a flash grenade could explode in casing mode.
-Diamond Store Heist-
* Fixed an issue where the van wouldn't open when the player was in casing mode.
-Armored Transport Heists-
* Changed environment on Transport: Crossroads.
* Increased the chance of the intel drop that leads to the Train heist.
* Fixed AI navigation issues in stairs.
* Fixed issues related to the bag collision.
-Jewelry Store Job-
* Fixed an issue with the safe collision.
-Sound-
* Fixed an issue where the volume of the load-out music was too low.
-Crash fixes-
* Fixed an issue where the player would crash when quitting the game to menu.
* Fixed an issue where the player would crash because of an AI movement issue.
-DLC-
* Added the Gage Weapon Pack #01 DLC.
-Menu-
* Added the Contents Update page where players can view the most recent updates.
* Added credits for Dutch and Russian localization - it's still in QA but is ready soon.
* Fixed a minor issue with modification names in English.
-Crime.net-
* Added the Crime.net Database feature which currently lets you learn more about Hector, The Elephant, Vlad, Bain, Gage, Dallas, Wolf, Chains and Hoxton.
* Added the Offshore Payday again to celebrate the release of the Gage Weapon Pack #01.
-Weapons-
* Added the Fragmentation Grenade
* Players now start each heist with three grenades.
* Added the Grenade Case asset on most heists which lets players share grenades which each other.
* Players do not have to own the DLC to use grenades as long as they take them from the Grenade Case asset.
* Added so that assets can be bought by anyone, not just the host.
* Added the SpecOps Submachine Gun along with mods.
* Added the Signature .40 Pistol along with mods.
* Added the Eagle Heavy Rifle along with mods.
* Increased the total amount of weapon slots from 18 to 72.
* Added selective fire mode which means that players, by pressing [V] using any weapon that can fire full-auto now also can switch to semi-automatic (except the Swedish K Submachine Gun).
* Added new weapon mods Locked Auto and Locked Single.
-Sound-
* Added sounds for all DLC weapons.
* Added sounds for grenades and grenade explosions.
* Improved the quality of all weapon reload sounds.
* Added sound dialogue to the Crime.net Database.
-Law enforcers and others-
* Fixed an issue with law enforcers and other AI characters where they would run into stuff when performing the 'starting' animations.
* Fixed an AI related issue when the player would board up windows.
* Fixed a crash that would happen when crew AI would get hit by trip mine damage.
-Skills-
* Sharpshooter BASIC - Balanced the skill from 50% down to 20% for single shot, skill was incorrectly giving players 80% instead of 50% before. The reason for the skill reduction is that we introduced single shot fire which made it OP with the previous settings.
-Achievements-
* Added 7 DLC achievements.
* Added 3 vanilla achievements.
-Masks-
* Added four new masks.
* Added four new patterns.
* Added four new materials.
-Train Heist-
* Fixed a collision issue with a gap between a door and the train.
-Diamond Heist-
* Fixed the EFIGS localization for the heist.
-Fire Starter, day one-
* Fixed a possible crash issue for the host when the host would finish the heist.
-Watchdogs, day one-
* Fixed a collision issue with bags.
-Big Oil, day one-
* Fixed a possible crash issue.
-Big Oil, day two-
* Fixed a possible crash issue.
-Crime.net-
* Added the Offshore Payday - enjoy it while it lasts.
-Menu-
* Added a holiday theme to the main menu in the spirit of Xmas.
* Added credits for all the winners in the prank call competition - check out the credits to see if you won.
* Added credits for our community moderators.
-Inventory-
* Moved mouse scroll wheel functionality from tabs to weapon and mask slots. To scroll through tabs, place the mouse over the tabs.
-Music-
* Added the track "Sirens in the Distance".
-Weapons-
* Grenades now deal 50% more damage.
* Added the Acough weapon sight for free.
-Enemies-
* Enemies can now sprint short distances.
-Achievements-
* Added nine new achievements.
* Fixed a bug with the "It's Alive! It's ALIVE! achievement.
-Heists-
* New Heist added for free, "The GO Bank Job", also known as the Charlie Sierra Heist (note: the heist is automatically added, just restart Steam and update the game).
-Assets-
* New assets have been added for the GO Bank Job for free.
-Masks-
* New mask added, the "Happy Santa" mask has now been added for free to anyone who joins the Official PAYDAY 2 group on Steam.
-General-
* Made a fix for mission progression that was stopping certain missions (such as the meth not cooking and the escape van not arriving). You can now proceed in all heists as usual.
* Made a fix for crashing the host when the host is in custody and someone gets tased.
* Made a fix for losing accuracy stat in end screen when sawing open deposit locks.
-A Merry Christmas Soundtrack-
* Added a new Soundtrack to purchase.
* Added three new Santa masks for those who own the Soundtrack.
* Updated the content updates page.
-Firestarter job, day 2-
* Made a fix to the Bain voice over.
-Go Bank job-
* Added various improvements to the heist to increase playability.
* Added additional voice over to civilians and the bank manager.
* Added additional voice over to the pilots; they now confirm they picked up the cage.
* Increased the volume on civilian voice overs.
-General-
* Removed the festive Christmas theme in the main menu.
* Removed Offshore Payday - see you next time!
-Nightclub job-
* Fixed a severe crash that was occuring for some players.
-Infamy-
* Added the Infamy system (currently five levels).
* Added five new Infamous masks obtained through the Infamy tree.
* Added four new Infamous patterns obtained through the Infamy tree.
* Added four new Infamous materials obtained through the Infamy tree.
* Added five new achievements connected to the Infamy system.
* When selling infamous masks and mask modifications that return to the inventory, a dialogue box will tell you that they do so.
* When you are Infamous, an infamy icon will be shown infront of your name in the chat.
* Added new sound effects for the Infamy system along with an Infamous soundtrack that has a chance to play if someone in the crew is Infamous.
-Localization-
* Mijn kameraden! Dutch localization has now been added to PAYDAY 2! If you have feedback, please go to the localization sub-forum in the PAYDAY 2 forum on Steam.
* Мои товарищи! Russian localization has now been added! If you have feedback, please go to the localization sub-forum in the PAYDAY 2 forum on Steam:
- You can change language by yourself by right-clicking on PAYDAY 2 in the library.
- Go to the the language tab.
- Change to the preferd language.
- Play the game!
* Fixed some strings in English, French, Italian, German and Spanish, expect a bigger update soon.
-Single player-
* Fixed an issue where the game would crash in the mission briefing screen if a texture was missing.
-Multiplayer-
* Added a feature where system messages will explain what other players are doing in the chat.
-Weapons-
* Fixed a third person size issue with the Compact-5 Submachine Gun.
* Fixed an issue with the AK5 Rifle where the ironsight was clipping.
* Added a feature where the killing bullet when the enemy turns into a ragdoll gets extra power, making it look more sweet.
* Added third person animations for when you throw grenades.
-Menu-
* Revamped the inventory system making it a much smoother experience when you scroll through and use weapons, masks and modifications.
* The mouse pointer now switches to the right icon depending on what you do in the menus.
* Added Melanie Schneider to the credits under Leveldesign - welcome to the crew!
* Fixed a crash that would occur in the PAYDAY lootdrop phase.
-Enemies-
* Made a fix for law enforcers and others that would sometime prematurely reset their actions and skip their animations.
* Made a fix for law enforcers and others that would turn in the wrong direction.
* When joining a game, converted law enforcers now show their outline properly.
* If you convert a highlighted law enforcer the red outline will be replaced by the blue outline as originally intended.
-Heists-
* Fixed a crash for all players during end-game in the GO Bank heist.
* Fixed a crash on day 1 of the Rats job that would occur during normal play.
* Fixed a crash on day 2 of the Watchdogs job where the host would crash during an assault.
* Fixed an team AI issue on the Framing Frame job.
-Sounds-
* Sound effects added to skill tree and infamy tree such as investing in a skill and a general "menu error" sound.
-PAYDAY 2: Official Soundtrack-
* Track "Wanted Dead or Alive" added to the PAYDAY 2: Official Soundtrack.
* Track "Sirens in the Distance" added to the PAYDAY 2: Official Soundtrack.
* NOTE: These tracks have been added for free for all CCE and PAYDAY 2: Official Soundtrack owners on both Steam and Bandcamp.
-Heists-
* Fixed an issue on the Nightclub job where the bouncer wouldn't act as intended.
* Fixed an issue on day 1 of the Framing Frame job where a law enforcer would spawn after a while during stealth.
* Fixed an issue on day 3 of the Framing Frame job where a crash would happen when players marked the cameras.
-Infamy-
* Corrected and fixed an issue where an explanation was missing in the skill tree.
* Added a feature so that experience needed to level up is reduced by 5% per Infamy point invested (a maximum of 25%).
* Fixed an issue where the "Swedish flag" particle effect on the Plague Doctor mask now works as originally intended.
* A unique red dot weapon sight modification available for use on all rifle weapons.
* A unique Skull mask.
* A unique mask pattern titled ”I LOVE OVERKILL”.
* A unique color pattern consisting of the colors red and black.
* A bundle of in-game cash.
The Armored Transport DLC is the first DLC pack for PAYDAY 2 and lets players do every heisters dream – robbing armored transports, full of valuables, right in the middle of Washington D.C. If they're lucky, they can hit it big with a classic train robbery.
Up to four friends co-operate on the heists, and as the crew progresses they have a chance to unlock an even more rewarding job – doing a classic train robbery. New weapons, weapon modifications, masks, patterns and materials have been added to let players continue to build and customize their own guns and gear.
The Gage Weapon Pack #01 is the second DLC pack for PAYDAY 2. Frag Grenades make their first entry into the PAYDAY series and are bound to spice things up. With the new Grenade Case asset, players can share grenades with each other in the heists.
Three new weapons are added and players can now toggle between Single- and Auto-fire with all full auto weapons. Four new animal masks have been added, as well as new patterns and materials.
The Charlie Santa Heist is the first annual OVERKILL Xmas heist for PAYDAY 2 and lets players do a classic bank job - robbing the GO Bank, based on a map from Counterstrike: Global Offensive, in the outskirts of Washington D.C.
This heist is completely free for our players and also introduces a free weapon sight and - of course - a Santa mask for the community. Merry Xmas!