* Захватывающие тактические бои: когда становится жарко, победу от поражения отделяют считанные ходы. Тщательно планируйте ваши действия - используйте доступные укрытия, атаки ближнего боя и разрушительные заклинания, чтобы одержать верх над противником. Внушительный арсенал холодного и огнестрельного оружия и разнообразных чар делает каждое сражение уникальным и непохожим на другие. Успешный набег требует слаженных действий команды, в равной степени обладающей боевыми, техническими и волшебными навыками.
* Развернутая система развития персонажей: выберите архетип вашего героя в начале игры и сделайте таким, каким вы хотите его видеть! Уличные самураи и мистические адепты владеют смертоносными боевыми искусствами, маги и шаманы призывают могущественных союзников и используют разрушительные заклинания, в то время как риггеры и матричные специалисты обеспечивают отряду техническую поддержку, проецируя свое сознание в боевых роботов-дронов и компьютерные системы. Развернутая система развития персонажа в Shadowrun Returns позволит вам сделать протагониста по своему вкусу. Хотите сыграть шаманом-орком, который призывает духов и использует в бою кибернетические импланты и современное вооружение? Пожалуйста!
* Красочная 2D/3D графика: игра Shadowrun Returns динамически сочетает трехмерных персонажей и тени с живописными декорациями, нарисованными вручную. Иллюстрированные портреты оживляют диалоги и придают выразительности героям. Исследуйте мир: вам предстоит посетить самые разные места, от трущоб редмондских Пустошей до экстравагантно украшенных офисов могущественных корпораций.
--За основу взята Лицензия от Harebrained Schemes--
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка дополнительного Soft'a (DirectX)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 1 минут(а,ы)
Издания:
* Deluxe Edition
Патчи:
* v 1.0.2
* v 1.0.3
* v 1.0.4
* v 1.1.0
* v 1.1.1
* v 1.1.3
* v 1.2.0
DLC:
* Dragonfall
Разное:
* игровые архивы не тронуты
Удалено:
* -----
Автор Repack'a:
* Fenixx
-New Features, Improvements-
* SMG: Aimed Shot now uses 4 bullets, down from 6.
* SMG: Spray and Pray now uses 6 bullets, down from 8.
* SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate.
* Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3.
* Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges.
* Rifle: Full Auto's accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot's percentage to hit.
* Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved.
* Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12.
* Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively.
* Rifle: The Colt M23's damage is now 15, down from 16. The Ares Alpha's damage is now 16, down from 18.
* Grenades: Reduced store prices of all grenades.
* Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons.
* Cyberware purchase screen is now more user friendly.
* Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits).
* Visual improvements to the summoning grid.
* General UI Improvements.
* Added additional debugging for finding walkable tiles in debug mode.
* Added messaging to alert user when last auto-save occurred.
* Black IC is now less lethal.
* Added an explanation of how Leylines work in the world of SR:R.
* Added a definition of SIN in glossary.
-Bug Fixes-
* Player can no longer sell a currently equipped outfit.
* Swapping outfits will now correctly give the correct enhancements.
* Player can now equip an outfit if they do not currently have one equipped.
* Drones will now retain their Rigging bonus between levels.
* Wired reflexes no longer dodge friendly effects.
* Spirit death from overwatch no longer causes occasional hardlock.
* Reduced load times when loading new assets after version update.
* First time OSX play will start in windowed mode to work around a crash issue for some users.
* Move marker will now be visible over walls.
* Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next.
* Fixed issue with equip screen item filtering.
* Fixed issue with installing upgraded cyberware on individual locations of a pair.
* Fixed issue with hiring screen adding incorrect selected runner.
* Fixed a slew of typos.
* Fixed cases in conversation where attribute or skill checks were applied incorrectly.
* Fixed character preview not showing 3D Character in some cases.
* Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck.
* Fixed various issues with hiring Coyote.
- Work around some Steam Workshop upload timeout issues.
- Editor: Changes to scene or story variables will refresh that variable in the scratchpad.
-Known Issues-
* We are investigating reports that some users are encountering problems downloading subscribed stories from Steam Workshop.
-Bug Fixes-
* Fixed an issue with asset caching and optimization that was causing some users significant stalls and occasional crashes while playing. This update also includes a one-time verification of assets on startup to repair any potential cache issues introduced by prior patch.
-New Features, Improvements-
* Steam Trading Cards are now available.
* Shotguns: Kneecap cooldown reduced to 2 from 3.
* Headshot: Critical hit chance increased. AP cost reduced to 1 from 2.
* Cooldown of 2 added.
* Drones: Aim now works like the Aim ability that normal characters use. AP cost reduced to 1 from 2, cooldown of 3 added.
* UI Tweaks and revisions.
* Increased ESP movement speed so they can keep up with their masters.
* Updated tutorial about essence loss and spell slots.
* Slightly improved load times between levels for some users.
* Editor: New trigger “Remove prop by tag."
* Editor: New trigger "Remove item by skill type."
* Editor: New trigger "Check for weapon holster state."
* Editor: Allow heal HP Damage trigger to revive.
-Bug Fixes-
* Audio should be much less “hitchy” now.
* Fixed bug where player's team would still end their turn even after using haste on an ally.
* Joysticks/Gamepads/Flight Controls should no longer move the camera.
* Fixed bug with dispel magic not always functioning.
* Fixed item duplication bug on equip screen.
* Fixed sending an event through a trigger in conversation.
* Fixed issue with save games being bloated with redundant tag data.
* Fixed issue with players sometimes gaining +1 AP when they already had 3 AP.
* Fixed issue preventing some players from receiving +1 AP after reaching the Karma threshold.
* Fixed issue with actors entering fog of war erroneously running super fast.
* DMS: Fixed several places where base attribute or skill was being checked instead of current attribute or skill in conversations.
* DMS: Fixed prop placement issues in various levels.
* DMS: Fixed more typos.
* Editor: Editor should now be able to select subscribed content packs as dependencies.
* UGC: Fixed bug causing some subscribed content packs from appearing in game.
* UGC: Fixed an issue preventing content packs larger than 100MB from being uploaded.
-Known Issues-
* Some users are experiencing occasional timeouts while uploading content packs (especially larger ones). This has been identified as an issue with the Steam Workshop servers and Valve is working on a fix.
* Some users are reporting excessive disk space being used by the asset caching process. We are looking into ways to address and/or minimize this issue.
-New Features, Improvements-
* Initial Linux Release!
* Item use now fires a triggerable event.
* Items can have passive status effects that are enabled by holding in inventory.
* Items can be set to automatically be used on actor death. (e.g. cast spell on death).
* Light transitions scripts allow for gentle or abrupt, repeatable, light patterns via triggers.
* Moving to an invalid tile in free-move will try and walk to the nearest valid tile automatically.
* Actor spawners can scale difficulty via naming convention using a story variable: e.g. Guard_Lv1 Lv2 Lv3 and a story variable CharacterScaleAmount = 1,2,3...
* Enhancements to the archetype auto-spend during character creation to allow for higher starting karma within stories.
* Mission objective style screen labels can display a bar as well as text to track progress toward goals.
* Actors can now have floaties disabled via character sheet flag.
* Optimized visibility calcs on larger maps.
* Regions can now be set to displayed in game (to denote feedback to players).
* Fixed an issue with hiding some props via trigger.
* Add ability to have keypad & keyword input nodes in conversations.
* Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit.
* Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.
* New Hi-Res UI Scaling option.
-New Trigger Events-
* On Item Used.
* On Store Closed.
-New Actions-
* Set Prop Visible By {Individual | Tag | Proximity to Coordinate}.
* Activate Spawner By Tag.
* Retain Other Trigger.
* Wait for Motion to Complete.
* Interrupt Team Movement.
* Set Region Visible, Set Region Color.
* Delete Prop By Proximity To Coordinate With Tag.
-New Data Functions-
* Triggering Item.
* Item’s ID, Attribute, Skill, Specialization.
* Player and Team’s Attribute, Skill, Specialization.
* Get Actor Karma Level.
* Extra values including min-max, magnitudes, and rotation of actors.
-Bug Fixes-
* Revamped asset caching system to avoid using unnecessary disk space (fixes issue of using extra C: space when run from a drive other than C:).
* Performance, crashing, and memory leak improvements.
* Warp motion no longer costs AP, to allow a drone to freely enter a vent passage.
* Matrix VFX no longer left behind in the world.
* AI Wander Patrols no longer stop and wait for player to move.
* Allow blue spawners to appear in triggers that use interactable actors.
* Modified constants will be reset between each level.
* Barriers immediately apply to someone on the tile.
* Added rotation ability to player preview in the equip screen.
* Improved AI logic regarding some weapons with limited capacity.
* Fixed issues installing cyberware upgrades.
* Fixed “typo” showing Double Tap in the Rifle tree.
* Add debug console command to display current scene/story variables.
* Fixed rotation issue when re-enabling rain FX after disabling it via trigger.
* Fixed issue causing riggers to sometimes spawn without their drone(s).
* Fixed issue showing light gizmo when showing lights via trigger/tag.
* Fixed issue with game “hanging” when quitting in Steam on Macs.
* Miscellaneous small bug fixes.
* DMS: Fixed conversation bug in Planeyard with Shannon Half-Sky.
* DMS: Fixed issue with conversation with Jake after stash fight.
* Editor: You can move things by 0.01 by using alt+shift+arrow_keys.
* Editor: Fixed several obscure crash issues.
* Editor: Fixed crash bug when loading certain assets from compressed content packs.
* Editor: Can now toggle to see cover icons for props.
* Editor: Fixed a copy & paste issue when pasting between content packs.
* Editor: Zooming with mouse wheel enhancements and increased zoom range.
* Editor: Added a more user-friendly “play animation” trigger with dropdown.
-New Features, Improvements-
* French, Italian, and Spanish language support! These can be enabled from the Options section of the main menu.
* Windows 8 touch compatibility.
* Manual zoom-in distance increased when HD textures are enabled.
* Added ability to use text expansions in loading screen text for a scene.
* [Editor] Added ability to change story's resale value of items.
* [Editor] Thermometer revamped to show more detailed scene performance metrics. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Scene+Analysis+Tool).
* [Editor] Added an additional safety check when publishing content packs to check for empty preview image files.
* [Editor] Add ability for custom UGC to supply portrait images for character creation. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Custom+Portraits+for+UGC).
* [Editor] Add ability to to associate popup images with quest items.
* [Editor] Added Get Count of Alive Actors data function trigger.
* [New Trigger] Display popup with image and caption.
-Bug Fixes-
* Fix for players being unable to equip Programs and ESPs in some cases.
* Fix to downed players going into running animation when teleported instantly.
* Fix to double click mode usability.
* Revised the UGC version checking when publishing. In the editor it records the latest dependency versions. In-game it retains the version mismatch but still allows publishing.
* Fix to adding / remove cyberware via triggers.
* Fix issue where the prefab name would get clobbered when switching character sheets.
* Unspent Karma Point warning now more intuitive.
* Fix barrier grid draw on null tiles.
* Fix to fullscreen ui title fonts.
* Fix to preloading sound bundles from other bundle groups.
* Fix to invisible props used as doors from stalling.
* Fix to spray and pray hitting every enemy when original target dies.
* Fix to music returning from combat back to legwork.
* Fix player highlight and character disc to show the correct affiliation.
* Fix to persistent bodies hiding and appearing in FOW and blood splatter not showing through FOW.
* [Linux] Fixed how the version number is parsed to address foreign locale settings.
* [Linux] Force Steamworks gameobject to destroy on application exit.
* [Linux] Fix to the null tile check in OnTileClicked.
* Fix to +AP buffs wearing off during the player's action.
* Fix to stop conversations from closing prematurely.
* Fixed a bug where multiple popups can show on the screen.
* Fix for text expansion of story variables.
* Fix ability to cast self items inside shadow spell
-New Features, Improvements-
* German and Russian language support! These can be enabled from the Options section of the main menu.
-New Features, Improvements-
* [Save] Added ability to save game at any point on the player’s turn! You can access this using several places in the game:
- PDA via “Save” option.
- “Quick Save” feature currently bound to the ‘F5’ key while in game.
- “Save and Quit” when exiting the game.
* [Save] GM’s can initiate an autosave via trigger in Editor. This does not create a ‘rewind’ point, but will allow players to return to it in the case of death or quitting without saving.
* [Save] Game over screen now allows to load from last save.
* [Save] Hardcore mode added that will disable save-at-any-point functionality: autosaves will still be performed during scene transition and at GM initiated points (however, all other methods of saving will be disabled for this game slot).
* [Save] ‘F9’ hotkey added to quick-open load menu from PDA.
* New totem selection screen.
* Improvements to loading bar to more accurately display loaded content and loading tasks.
* Conversations show triggering actor portrait.
* [Triggers] Added title field to display text popup.
* [Triggers] Set the body model of an actor.
* [Triggers] Actors can be detained for transitions within the same scene.
* [Triggers] Isolate a team to allow one specific team to act before it returns to normal.
* [Triggers] Check if door is open or closed.
* [Triggers] Check if player is controlled as a drone or spirit.
* [Triggers] Permanently add AP by trigger, or by campaign progress.
* [Triggers] Get all actors with exceptions.
* [Debug] Toggle debug mode is Alt ~ or Ctrl F1.
* [Debug] Better tracking of trigger history, analysis txt from a dump.
* [Editor] Allow teleport regions for player characters only.
* [Editor] Added comparison of tags to a wildcard pattern with * ?
* [Editor] Added toggles for allowing prerequisites to control Hack State of Matrix Nodes.
* [Editor] Added trigger to check unspent karma.
* [Language] Chinese language support added!
* [Feature] Adding a fill animation for team healing events.
* [Feature] Allowing non core races to be in party screen (Not including slaves: Drones/Spirits).
* [Feature] Adding tool tips in load screen.
* [Feature] Adding vfx for shaman points.
* [Feature] Added whoosh sound to screen labels.
* [Feature] Allow actors to spawn without a fist.
* [Feature] Vulnerabilities added for bleeding, disarming, mental attacks, movement, ap, dumpshock.
-Bug Fixes-
* Doors and AI have smarter shoving to push them forward if it closes on them.
* Actors use doors more intelligently, reduced use from a sharp angle.
* Fixed an issue that caused the non-archetype Troll to gain massive HP boosts.
* Fixed an issue that caused IC to spawn with incorrect HP values.
* Fixed issues with rebelled AI spirits not attacking after their master dies
* [Triggers] Fixed an issue with Any and All tags returning incorrect value.
* [Triggers] Fixed an issue where wait for resumed from the wrong step in true and false branches.
* [Options] Fixed bug where checkboxes would check/uncheck after the screen loaded.
* [Windows Touch] Fixed full screen keyboard input on windows.
* [Hiring] Fixed bug with equipment being swapped between hirelings.
* [Editor] Fixed issues in the hackable node tab.
* [Debug] Fixed command “execute ” where x is the name of the trigger.
* [Debug] Disable keyboard hotkeys while typing in the command console field.
* [Save] Fixed duplicate player bug.
* [Save] Fixed bug where some data was being retained during scene transitions.
* [Save] Fixed bug where raining begins on load.
* [Save] Fixed bug where saving to a new slot could sometimes overwrite the core autosave.
* [Save] Fixing bug where cyberware cooldowns were reset after loading from a save.
* [Barriers/Buffs] Fixing issue where barriers would not last as long as they should.
* [HUD] Fixing issue where portraits are not updated when going into combat mode.
* [PDA] Character sheets now show character's max HP as well as their current HP.
* [AI] Improved AI Turn speed.
* [DMS] Fixing bug where Dodger is the only hireable in the Telestrian mission.
* [Gameplay] Fixed stun immunity.
* [Gameplay] Fixed issue with free spirits attacking neutral shopkeepers.
* [AI] Allow AI to attack new enemies and forget old enemies when they switch teams.
* [AI] Prevent AI from attacking their teammates.
* [Save] Fixed bug where Nuyen increases on load.
* [DMS] Duplicate hireling removed from Telestrian Office run.
* [Save] Fixed bug where Nuyen is lost.
* [Save] Fixed bug where story variables dropped from save file.
* [AI] AI moving in freemove no longer cause player to wait.
* [Gameplay] Chainshot hits all selected targets.
* [Bugfix] Fixing bug where user could attempt to Doc Wagon an already revived target.
* [VFX] Creating a way to continuously loop a VFX.
* [Save] Turning off the ability to toggle on Hardcore mode.
* [Save] Fixing migration issue with rewinding to a combat scene.
* [Save] Fixing some drag issues when deleting entries.
* [Save] Adding safety check to remapping.
* [Save] Don't play triggered sounds on load unless they're looping.
* [Editor] Adding toggle to show triggering actor window during conversations.
* [Editor] Adding toggle to allow player movement beyond camera regions.
* [Bugfix] Fixed issue with triggers which set vulnerabilities.
* [Bugfix] Fixed some issues with AI taking a long pause to attack when on the edge of fog of war.
* [Bugfix] Fixed issue with additional HP added on Cyberware install.
* [Bugfix] More clear distinction to prevent combatants from spawning inside collision tile, ambient actors can spawn wherever.
* [Bugfix] Fixed issue where stunned actors who are attacked again would freeze in place.
* [Bugfix] Safeguard to prevent the only player from being removed from the party if UGC sets them to AI controlled.
* [Bugfix] Fixed issue with barriers being used on occupied tiles.
* [Bugfix] Fixed issues with in-scene detain transitions regarding drones and spirits.
* [Bugfix] Fixed some issues with IC appearing white.
* [Bugfix] Fixed issue that prevented confused actor to attack team or ally.
* [Bugfix] Fixed issue with a door closing on an AI player, now will shove forward and out.
* [Bugfix] Fix issue causing conversation option to be locked out (new).
* [UI] Fix issue causing enemy to show blue team disk (new).
* [Bugfix] Fix issue causing incorrect HP after character creation (new).
* [Save] Fix to issue where PC could be duplicated when rewinding a save to combat scene (new).
-Known Issues-
* [Resolved] Barrier spells last for incorrect duration.
* [Resolved] Selecting create new save will overwrite the active save.
* [Resolved] Hiring list is missing from Telestrian Office run.
* [Resolved] Environmental vfx not clearing between levels/saves.
* [Resolved] Nuyen sometimes increases when a save is loaded.
* [Resolved] Hireling duplicate for Telestrian Office run.
* [Resolved] Lonestar in final scene are not passive.
* [Resolved] Nuyen can be reset upon rewind.
* [Resolved] Story variables can sometimes be dropped from save file.
* [Resolved] AI set to Patrol in freemove cause Player to wait.
* [Resolved] Chainshot does not hit all targets.
* [Resolved] Zoom constraints can be broken.
* [Resolved] Installing Cyberware adds more HP then it should.
* [Resolved] Camera pan during combat is slow.
* [Resolved] Conversation options can lock out.
* [Resolved] Main character is duplicated when rewinding a save to combat scene.
* Health for IC is inconsistent in Editor vs in Game.
* IC may have bloated HP due to inconsistent values.
* Hiring roster may be missing story characters (Coyote, Shanon Half-Sky).
MAN MEETS MAGIC & MACHINE. In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they finally did, the event became known as the Dragonfall.
It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.
Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…
* Dead Man's Switch Campaign.
* Anthology