* Окунитесь в классическую атмосферу Might & Magic® - откройте заново серию, определившую развитие ролевых игр в 80-х годах прошлого века! Классика, неподвластная времени, возвращается после одиннадцати лет ожидания. Игра поддерживает традиции прошлого, соответствуя всем стандартам игр современности. Игра старой закалки ведется по новым правилам!
* Создайте свой отряд - Возглавьте команду из четырех героев, каждый из которых может принадлежать к одной из четырех рас. В игре доступно двенадцать классов персонажей со своими уникальными системами развития. Вас ждут тысячи комбинаций!
* Разработайте свою тактику - в пошаговых боях вы сойдетесь лицом к лицу с самыми разными противниками и уникальными боссами. Выполняйте задания, развивайте возможности отряда, добывайте новые артефакты.
* Откройте новую часть - исследуйте Агинский полуостров, совершенно новую область вселенной Might & Magic, куда еще не ступала нога благородных героев. Эпические пейзажи и местные жители не преминут вас удивить…
* Исследуйте целый мир - проберитесь сквозь опасные подземелья, древние города и лабиринты, полные ловушек и решите сложные головоломки, над которыми придется изрядно поломать голову. Но будьте начеку! Ведь никогда не известно, кто притаился за углом…
* Создавайте модификации и делитесь с друзьями - вы сможете создать и представить на суд сообщества свои собственные истории и задания. Это ваш шанс войти в историю!
--За основу взята Лицензия от Бука--
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка дополнительного Soft'a (DirectX, NET Framework)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 4 минут(а,ы)
Издания:
* Deluxe Edition
Патчи:
* v 1.0
* v 1.1
* v 1.2
* v 1.3
* v 1.3.1
* v 1.4
* v 1.5
DLC:
* The Falcon & The Unicorn
Разное:
* игровые архивы не тронуты
* сохранён Manual на Английском
* за основу взята лицензионная копия игры от Бука, обновлённая в Steam от 10.04.2014
Удалено:
* MAC файлы
Автор Repack'a:
* Fenixx
* УНИКАЛЬНОЕ ПОДЗЕМЕЛЬЕ - DREAM SHARD ("ОСКОЛОК МЕЧТЫ") - Исследуйте подземелье "Осколок мечты" и выполняйте задания жителей Агина!
* ПЕРВЫЙ БЕСПЛАТНЫЙ DLC СРАЗУ ПОСЛЕ ВЫХОДА: THE FALCON AND THE UNICORN ("СОКОЛ И ЕДИНОРОГ") - Счастливые обладатели издания Deluxe смогут поиграть в первый DLC - "Сокол и единорог" бесплатно сразу после его выхода.
* Sana the Archmage.
* Special Relic Set.
* Meow Dungeon.
* Thunderblade's Helmet.
* This Early Access version is still work in progress. Game stability is not fully optimal yet, especially with Very High option settings. You may experience:
- Game crashes.
- Low framerate.
- WIP Graphical elements.
* Moreover, be advised that some elements of the game are not final or could not work properly:
- The Minimap orientation marker system is not fully implemented. Interactive elements (NPCs, Hirelings, Doors and Entrances)are currently indicated through white dots, without distinction or details.
- The Turn system may break during a combat or unexpectedly. It means you are not able to do anything after your 4 characters made an action. Their portraits are darkened and the game is blocked. To fix this problem, just press CTRL + ALT + R to reload the current turn. You should be able to move or act freely.
- Some Spell or ability VFXs/SFXs are still WIP.
- The secondary quest flow might not work properly when you finish some of them. When you come back to speak with the NPC who gave you the quest, even if you choose the quest-related dialogue option, nothing may happen. Be assured that the Main Quest flow works without problem.
- The general balance of the game is not final: the general weapon stats, class abilities or monsters characteristics are still WIP.
- The number and the position of enemy/monster groups in the Outdoor area are not final.
- On the Outdoor area, some monsters positions are inconsistent with their positions displayed on the Minimap. For instance, the Minimap could indicate that a monster is in front of you, but it is in fact a few tiles away. In doubt, refer to the Minimap.
- Sometimes when 2 monsters are on the same tile, they are merged on the exact same point. They should normally place themselves asides each other.
- The camera may break when you’re looking on a different direction of your movement with the right click. When it occurs, the camera orientation is not correct. To fix it, you need to enter a dungeon or another area (for instance Sorpigal).
- Some texts are not translated and appear in English no matter what the selected language is. Those will be fixed
-Changes-
* 4 new character classes:
- Orc Shaman.
- Human Mercenary.
- Elf Druid.
- Dwarf Scout.
* Resting and conditions.
* The following conditions are now removed by simple resting:
- Weak.
- Paralyzed.
- Feebleminded.
- Asleep.
- Unconscious.
* Shops get new stocks each day.
* Cure in temple is also resetting the resting timer.
* Time management has been updated.
* Time spent per turn has been updated as follows:
- City : 1 minute per turn.
- Dungeon: 2 minutes per turn.
- Outdoor: 5 minutes per turn.
* Item break chance is now applied as designed. Break chance is not checked on each fight action anymore.
* Actions can no longer be removed from action bar by simple drag and drop as it confused players. It is now only possible to overwrite them with other actions.
* New “identify item logic” for mechants and spell is added with a specific UI.
* Potions can now be consumed by dropping the potion on the character portrait.
* Hireling inventory implemented (Mule/Aonbarr).
* Voice overs for Narrator and Dunstan in Act 1 added.
* Several screens and popups now have hotkey shortcuts for closing/canceling (escape) and confirmation (space/return). Space can no longer be used within save game name (player’s feedback). Conversations can now also be left with escape.
* New video player is added (Bink). Videos are converted accordingly.
* New font system integrated for Asian language support
* Ashan Calendar tooltip is added to day/night clock (next to minimap).
* Exploration party barks added.
* Item compare added to the game.
* Other UI Polishing:
- Level up attributes UI updated.
- Quests in the quest log window are sorted like in the journal screen.
- Action log messages added when push back of “Gust of Wind” is not working and also when a (de)buff cannot be applied.
- Quest tokens are now shown in the journal.
- Trading screen shows also party and their current equipment.
- Quest and action log now fades in and out by use or hover (can be configured in the options screen).
- Toolips for Hirelings added.
- Some icons and tooltips added to map and minimap.
- Performance improvements (asset and occlusion improvements).
- Outdoor world.
- Dungeons: Spider Lair, Lighthouse, Den of Thieves, Castle Portmeyron Sorpigal.
* Uplay:
- Promotion codes from Gamescom and Pax East can now be redeemed in Sorpigal (chest next to the garrison).
-Bug Fixes-
* The actual effect of Kenshi's ability - Relentless is not consistent with tooltip.
* The ending card is improper and won't end.
* The text in gold HUD is missing after selecting “Repair”, “Training” or “identified”.
* The vocal samples in other languages are still in English.
* The Quests in Journal will be displaced with "Quest Tokens" when clicking the token above the mini-map.
* The tooltip of spell "Poison Spray" cannot match its actual result.
* The certain equipment which can convert damage to Health/mana has no function actually.
* The spell - Mana Surge works incorrectly when it is casted on Rogue Mage.
* The prime spell Identify can identify all unidentified items in inventory, which is against the description in tooltip.
* The monster Cyclops never dropped any items after killing it.
* The damage value in splash shows improperly.
* All the texts in “Confirmation” are missing.
* All the texts in “Help” are missing.
* Some texts in “Options” are missing.
* The tooltip when adding attributes point is inconsistent with players actually gain.
* The additional effect of specific shield never carried out.
* The opened barrel which has had spider in it will be highlighted when party move close to it.
* The icon of items is still remaining in shortcut action bar after items has been used up.
* Some texts in “Inventory” are missing.
* Debug item exists in chest randomly.
* Many texts in HUD are missing.
* The “QuickLoad” doesn't work after pressing “Confirm” button with all languages except English.
* Luke is still standing in the thief even if players choose the option "Let Luke Go".
* There are variable texts in many NPC's dialogue.
* The location “Castle Portmeyron” already appears on world map after entering the game.
* The gold reduced after selling items in vendor under certain situation.
* The tooltip when interacting with Arcane Library is debug text.
* The items cannot be sold successfully by dragging, but the gold is increased under certain situation.
* The changed input key still works even after clicking “Default” button.
* The forward navigation button shows grey after exiting any house in Sorpigal.
* The first member always got more EXP than others after killing any monster.
* The required skill of equipment shows improperly after loading.
* Player can all use blanks to name the character.
* The red indicator of negative condition will vanish when casting curative spells and choosing characters.
* The titles “Select Difficulty Mode” and “Select Party Creation Mode” are missing in all languages.
* The name of air magic which can grant resistance to characters is inconsistence with others branch of magic.
* The text in drop-down list of languages overlaps with the “Input” and “Graphics” button in option window.
* There are some incorrect buttons in the Load/Save interface when player press Load/Save/Delete button in game.
* No more gold will be consumed for PackHorse if the party hired him for the 2nd time.
* Sparks can deal much more damage than it is said in tooltip after reaching Air magic Level 2.
* Celestial Armor cannot prevent ranged attack from monsters.
* The unidentified item already identified after switching map under certain situation.
* Melee weapon will be broken when range attack is blocked.
* Monsters have no actions when they are being attacked from more than 5 ranges away.
* The effect of Mana Surge still will remain on Ghost, even though she is immune to it.
* The character still poisoned even the attack from enemy missed after using the spell “Shadow Cloak”.
* The weapon "Wand" has no background color even if it is enchanted or unidentified.
* The last turns of spell "Shadow Cloak" is improper when Dark Magic reaches Level 4.
* There should be added some symbols match the type of NPCs on the mini-map.
* Regeneration only works on the first turn when party members are under unconscious.
* There need a prompt when player pressing "F9" to load the quicksave.
* The actual effect of the spell scrolls is inconsistent with the tooltips.
* The healing value of spell - Regeneration is inconsistent with tooltip.
* Cure in temple isn't resetting the resting timer.
* The texts are overlapping in Quests book after loading the auto-save record.
* The certain weapon which can add level to skill/spell is invalid.
* The red camp icon will not be removed after weak characters were cured via Chapel.
* An incorrect game message will present after any character is cured by magic spell.
* The last turns mentioned in tooltip are different from actual results of the spells.
* The turns of the spell "Regeneration" consumed improperly.
* The looting message which players loot from treasure box won't display in the game message box.
* The loot items cannot be picked up automatically when inventory is full, even though there are already same items in pack.
* The looting bags still remain on the ground after players pick up items already.
* The turn won’t be finished after character used a potion in combat if once he used any scroll.
* The debuff on monsters shows improperly.
* Character can equip two handed magical foci even though he/she hasn't reached the expert bonus effect of skill Magic Focus.
* The tooltip of debuff - Chilled is incorrect.
* The tooltip of Keys in game is debug info.
* The spell - Gust of Wind still can push monster back, even the strike is missed.
* The Time Count Down about buff “Well Rested” is missing after resting with the party already gets the buff.
* There is a debuff added to monsters when casting Ice Bolt, but it's not mentioned in the spell tooltip.
* The gold reduced while switching map under situation.
* The spell regeneration still has effect on the dead character.
* The spell - Fire Ward & Arcane Ward will also grant Armor Value to each member, which is against description in tooltip.
* The air spell - Wind Shield doesn't seem to bring any effect to the party.
* Items in vendor won't be refreshed if player went out of Sorpigal until 8 o'clock the next day then return.
* The message “All items identified” remains in game after pressing “ESC” button.
* Monster will lose their aggro-flag if party stand on a certain tile in Castle_3.
* The certain equipment which can add resistance against all magic schools is improper.
* The magic item which can add resistance of all kinds of magic only added the resistance of Primordial magic.
* The effect turns of Celestial Armor cannot match the description in tooltip after it reaches level 4.
* There is no confirmation for players when they want to sell items.
* The decreased Evade Value isn't consistent as the tooltip described.
* The camera cannot be rotated while right-clicking after opening a chest/barrel.
* The bark will be triggered repeatedly when character doesn't have mana.
* The increased damage by large ability is improper.
* Some certain weapons can almost seckill monsters without limit.
* Some arrears in world map have incorrect collision with monsters.
* Cost for Identify or Repair in the stores should be displayed somewhere in the dialogue.
* Word of Light cannot make any damage to enemy.
* Master tier bonus of sword has no effect when character executes first successful strike with a sword in main-hand.
* Loot UI is improper if the party’s inventory is full under a certain condition.
* There should be an option to set the balance for voices.
* When equipping a new item, there should be a sound (signs & feedback).
* A certain grave in the world map cannot be opened.
* The health and mana won't set to 100% after resting if the character is under weakened condition.
* There is a debug text when players submit the quest Jassad's Bestiary.
* Debug texts pop up after characters get leveled up.
* The title crashed when running game under vista.
* Range attack cannot be used when monsters are in close combat.
* There is no option for players to buy one unit supplies, and they have to buy 6 every time.
* The combat turn will get stuck when starting battle with two Rogue Mages in 2nd floor of Castle Portmeyron.
* Monsters' spell "Paralyzed" has animation, but no actual effect.
* The monster "Cyclops" in map Dangerous Cave will miss under a certain circumstance.
* Cannot delete any archive after entering the game and exiting to main menu.
* The number of potions is not consistent with it is in inventory.
* Spell Mana Surge has no function.
* The hints will repeatedly pop up when player opens the "Show hints" again in Options.
* The option when hiring Packhorse is incorrect.
* The ending card doesn't fill in the screen.
* The healing spells which must be chosen by players cannot be used during battle under a certain circumstance.
* Characters' buffs will exist forever and show improperly after character uses spell "Dispel Magic".
* The tooltip of the buffs will become confused under a certain circumstance.
* The shortcut action bar becomes completely corrupted after loading the archive randomly.
* The green ticks on characters' portrait will be corrupted when mouse-over on some skills in character customization page.
* The spells in the shortcut bar cannot be dragged.
* Expert tier bonus of sword's effect is not the same as it is said in tooltip.
* The "Equipment" hints will lead the game get stuck.
* The game message is incorrect when characters in unconscious condition.
* The hireling Felipe near the stables cannot be fired once he's been hired.
* Equipment is easily to be broken and it forces player return to town to repair.
* Time in game is too fast.
* All the buttons on “Identify Items” window doesn’t work by left-clicking the mouse.
* Quest frame shows improperly after completing any quest under a certain circumstance.
* The special function of the equipment which can add protection against negative condition will be triggered without limit.
* The "cancel" button in points distribution page is not clickable again after adding 1 point then quitting.
* The name of map "Cave" is spelled in a wrong way.
* Player only can buy 1 potion in shop no matter how many numbers he enters.
* Player can’t continue to create a party in Manual Creation under certain circumstance.
* Game cannot continue when loading any archive after "Exit to Menu".
* The further damage of spell Poison Spray is improper when casting on some certain monsters.
* The character who is in negative condition (Dead) still can open the secret.
* The splash damage which is related to Magic school is missing in Ranged Attack.
* It will cost adjacent two characters' action turn when using the scroll - Water Flows Freely.
* The quest "Jassad's Bestiary" cannot be completed even if there were more than 10 creatures in the bestiary.
* Delete button of the input options has no function.
* The Dialogue of Rosalie will pop-up every time the party moves to the entrance of Lair_of_Thief.
* The description of item Clarity Potion is incorrect.
* There is only 1 blood splash when characters equip Dual Wield skill to perform 2 attacks.
* Icon of the scrolls in the shortcut bar will become improper under a certain condition.
* When the whole party is weak / feebleminded, all characters bark at the same time and sound will be overlapped.
* A certain chest and a pile of items' collisions are missing in Castle_2.
* There should be a warning message to tell players that they should restart game after switching language.
* The location on world map will miss after loading any archive.
* The NPC dialogue will transfer to Arthur's after selecting Hire horse at Felipe.
* Loot items will lead to the game gets stuck under a certain circumstance.
* The effect of deleting a hotkey will not reflect in game immediately until rebooting the game.
* The party still can choose Repair Weapons even though they only have broken armors and shields.
* The items which were assigned to quick action slot will be disappeared under certain circumstance.
* The texts in NPC's dialog will become corrupted after interacting with several NPCs.
* Unexpected blanks are shown in the area map of Cave and Crypt.
* No buff was added to the party if they rested in the inn.
* The triggered lever will be reset to original status after loading the record.
* Main menu will stay in the foreground under certain conditions.
* Two monsters are easy to stand at same point in front of Lighthouse entrance.
* Cannot input "space" character when creating a new save-game.
* The monster's ability Retaliation still can bring damage to party member even after that monster is dead.
* The loot item UI will overlap with NPC's dialogue under certain circumstance.
* Damage of magical focus attack won't increase after reaching the grand master tier of Magical focus.
* The Buff which was applied to the party before saving will disappear after loading the record.
* The difficulty setting is not displayed in the archive info.
* The description of Mamushi's 3 abilities - Boss, Curling, and Push are debugged.
* The interface of Trade will be overlapped with NPC's dialogue interface.
* The Might & Perception values don't decrease as described when characters are Weak.
* There is an incorrect message displaying in Bestiary page.
* One word is wrong in tooltip of Medium Armor expert tier.
* Items in vendors never been refreshed.
* The Cyclops displays incomplete in the monster animation frame of Bestiary.
* The data in debuff icon cannot match that in spell tooltip of Sundering at certain levels.
* The negative condition appearance of characters will be removed after loading the game record.
* Cyclops' ability - Sweeping Attack always will hit the first character in party.
* There is no splash damage number showed for the further damage of Poison Spray.
* Party will get an attacked feedback when Coral Priestess cast Liquid Membrane.
* The tooltip of spell "Mana Surge" cannot match its actual result.
* Loot Items will vanish when the inventory was full.
* Game resolution cannot change to the highest in window mode.
* Some of the secrets can be opened twice under a certain circumstance.
* There is a blank gap between looted items and updated gold value randomly.
* The tooltip of characters' HUD will remain on NPC's dialog box under certain circumstance.
* The basic combat action and best health / mana potion which are assigned to quick action slot will vanish under certain circumstance.
* The monster Kenshi can trigger the ability - Relentless twice in a row at the same time.
* The tooltips of combat will be overlapped with monsters' buffs.
* Mumashi will trigger his "Boss" ability in improper times after suffering a debuff from the party.
* Player cannot hire Kengi in inn no matter what choice was selected.
* Only one splash damage was displayed if one character attacks enemy with 2 strikes.
* Rent a room in inn also consumes one unit of supplies.
* Player cannot load any archive when the saved record is paralleled with "OK" button of confirmation box.
* The effect turns of Burning Determination cannot match that in tooltip.
* The page numbers in Load interface is always same as save interface, even they have different number of record.
* There is still a game message for reaching a new skill tier, even though players didn't add skill points successfully.
* Monster's buff always placed in front of the game frames.
* The UI of range attack and some attack spells in shortcut bar are improper.
* Mamushi still can suffer from the damage of Poison Spray debuff, even he has the Boss ability.
* The effect of action bar will be performed when typing corresponding numbers during saving game.
* The camera will shake each time when players are switching equipment by right-clicking the mouse.
* Monsters HP bar will also move if turning camera during battle.
* The detailed information of deleted record will still remain in the left side of Load/Save interface.
* Only 1 condition will display in tooltip when Unconscious character gets weak or feebleminded.
* HP bar and Mana bar will not change timely if the max value is increased by skills.
* The selected character will be reset to first one after loading the game record.
* One of Elite Cyclops' ability buff - Demonic Lineage displays as debug.
* Wrong texts like '10%%' exist in tooltip of equipment.
* The spell Challenge is not working on Bosses.
* The scroll still will be performed when right-click the scroll to sell it in vendor's room.
* Tooltip of Token in inventory is debug info.
-Changes-
* 1st iteration of the Modding Kit.
* Added Korean language version.
* Exchanged Secret Door models.
* Added Narrator Dialog after Death of Mamushi.
* Added Narrator Dialog in Front of Portmeyron.
* Added some new Interactive Objects (LiquidBarrels, Buff Statues).
* Trap rework: traps now have a damage range instead of a fixed damage value.
* Start menu extra option added (with credits and modding sub options).
* Passive abilities are added to the Spell book.
* Information added about abilities and spells of the advanced classes to party creation.
* Loc Patch 8 integrated.
* Added game options for:
- Disable barks.
- Disable game messages.
- Floating damage numbers.
- Change opacity for tooltips and quest-/action log.
* Implemented new interactive objects: barrels, shrines, fountains and crystals.
* Indoor scene music for Sorpigal’s chapel and town garrison.
* Monster animation update (some creatures have new and updated animations).
* Minimap Notes implemented.
-Bug fixes-
* The combat with Iven will get stuck by following certain operations.
* Enemies will repeat their dying animation and sound with a high probability.
* The camera keeps turning to the ground in melee combat when interacting with the hillock at the same time.
* There are some interactive objects which cannot be opened in world map.
* The battle turns will freeze and cannot be recovered when encountering Coral Priestess in 3rd floor of Castle Portmeyron under certain circumstance.
* Iven still has the ability "Focused" which should already be removed.
* Iven loses melee attacking animation sometimes.
* The exhaustion message in combat log frame will refresh at every step after loading.
* The further damage of Poisoned condition is triggered by the process of in-game timer shaft.
* The name of quest which received from Eileen displayed differently in dialog HUD and quest HUD.
* Combat with brigands gets stuck by following certain operations.
* Debug info appears in “Class” page when creating a new party by “Manual Creation”.
* The "Into Battle" button in Random Creation is not functional randomly.
* The button "Into Battle" will not be functional in Creation under a certain circumstance.
* The actual costing is not inconsistent with the displaying price of items when in warrior mode.
* Game gets stuck when accepting quest from Maximus at certain condition.
* The party gets stuck at a certain place in Castke_Portmeyron_1 under certain situation.
* A lot of areas lost collision in map Agyn Peninsula.
* The cure time of the altar is infinite, that may cause some unbalanced problems.
* The “Select Difficulty Mode” page overlaps with the main menu after pressing “Exit to Menu” button within 16:9 resolution screens.
* The party cannot pass a certain door in Castle_ Portmeyron_3 after killing Iven.
* Ability "Focused" never triggered and replaced by ability "Boss".
* The ability “Retaliation” can be triggered by range attack.
* The party will slide to 1 or 2 tiles after killing any spiders.
* The aggro-flag will turn yellow even if monster in the barrel have been killed under a certain circumstance.
* Equipping a shield can't increase the block chance any more.
* All increased damage values from skills are incorrect.
* Items in vendor won't be refreshed if the next day coming without resting.
* The character who cast Challenge on monster may not suffer damage from monsters' ability Sweeping attack.
* The spell "Identify" cannot be applied if players put all unidentified items in Hireling package.
* Monsters will stand after death in specific condition.
* Enemies will lose their dying animation with a high probability.
* The spider, Militia, Elite Militia & Luke will keep moving forward if the party keeps attacking and switches characters rapidly.
* Player should pay 1500 gold again to hire the Pack Horse, but the shopkeeper said the party can take it for free.
* The camera can spin around the hillock even if there's an obstacle at the grid which player stands.
* Some NPCs in Sorpigal have the same appearances and portraits.
* A warning message pops up after pressing ATL+F4 in game under certain specs.
* Mamushi can both move and attack in one turn.
* There are no traps in game on version 9017.
* Teleporter at lighthouse 4th floor cannot be interacted when glowing.
* Champion monster never dropped any loot after being killed.
* Player cannot select the target when in ranged combat.
* Player cannot get training or quest from Hamato.
* The value of tooltip opacity in option menu is not functional.
* Graphic of the shopkeeper in potion vendor displayed improperly.
* There is a short line at the top of the "Adventurer" image in the "Select Difficulty Mode" menu.
* Some items on help menu have extra obvious outlines.
* The camera displayed improperly after encountering a Spider from barrel.
* The chest box near Bear's room is not in the center of screen when turning camera towards it.
* The text in the intro video cannot display completely under 800*600 resolution.
* The option in dialog when talk to Aonbarr is not translated.
* Some texts in options are not translated in Chinese.
* Overlapping text in game menu.
* Character can equip a spear without learning skill "Two-handed".
* The textures of a room near stable are incomplete when using 4:3 resolutions.
* An arrow overlaps language menu in options.
* There will display double tooltip of the equipped two-handed weapon when comparing with the items in the inventory.
* The price of players' item displays improperly when doing comparison with items in Vendor.
* No further information displays in game message, when Elite Coral Priestess casts spell to a paralyzed character.
* Add durability to equipment in order to reduce the damage frequency.
* The message when moving to the entrance of dungeons is improper.
* The magic damage displayed improperly after comparing 2 weapons with different kind of magic damage.
* Rogue Mage's magic spell - Battle Spirit works incorrectly.
* Attribute adding button cannot be clicked randomly.
* Chinese translation of the option in Orlene's dialog is improper.
* The {0} variable is improperly displayed in the tooltip of "Defend".
* Monsters who have the ability "Boss" will be triggered twice to resist "Stasis".
* The character who is in negative condition (Dead) still can open the secret.
* Certain Items displaying above the mini-map are improper.
* The effect of Torchlight will vanish after swithing scenes.
* Information of broken two-handed weapon will be displayed twice in the tooltip of the hammer.
* The attribute from ranged weapon affects improperly.
* The log window cannot unfold when clicking the red X button to close the mini-map.
* Monster will skip his turn when he suffered spell "Entangle" under a certain circumstance.
* The unconscious character still can be poisoned by the Spider Queen.
* Items in inventory keep disappearing without warning message as long as I drag them from slot to slot.
* There are unexpected characters displaying in the game message of Traps.
* Mamushi's ability Vindictive will be overwritten by Sweeping Attack.
* Language in Options cannot display completely.
* The quest log frame becomes corrupted after quick saving and loading the game.
* 3D model of the monsters will be missing randomly.
* The “Identify all items” still can be clicked even there isn’t any unidentified item.
* The tooltip of entrance on area map will remain on screen after being activated and triggering dialog.
* It would be better to highlight Gold amount in reward game message.
* Player cannot exit the dialog of “Hamato” after selecting 5th choice “Back”.
* The "miss" order in game message is randomly inconsistent with the tooltip of Shadow Cloak mentioned.
* It actually displays a Buy Price, but is named as Sell Price in the tooltip of looting items.
* It's improper to display a sell price for looting gold.
* The texts “Level Up” will not disappear after dialog HUD appears.
* Patch v1.1.1 cannot be applied.
* The “Load” button is not greyed-out while no save-games exist.
* The interaction icon is missing at a certain place in lighthouse_2 and player cannot pass it by pressing “Space” button.
* There is an extra bracket in Aonbarr's dialog.
* The descriptions of all slots in vendor are same.
* The game message when monsters are performing Retaliation is disordered.
* The game message of Mamushi's ability - Push displays at an improper time.
* The graphic quality in Uplay patch version is much darker than raw version.
* The map will lose functionality after players progress to Spider Lair without opening them.
* One word is wrong in the Credits.
* The attribute "Ranged Evade Value" is not displayed in game.
* The bonus effect of skill Arcane Discipline is improper.
* The game crashed randomly when activating Uplay overlay by pressing shift+F2 and then talking to NPC.
* The spell Dark Vision has no function.
* Player cannot retreat anymore when standing on a certain place in lighthouse_2.
* The “Random Creation” cannot be clicked under certain situation.
* The “Continue” button cannot be clicked even there isn’t any skill points left under certain situation.
-Changes-
* 4 new character classes:
- Orc Hunter.
- Human Crusader.
- Elf Bladedancer.
- Dwarf Runepriest.
-Improvements-
* Game size is reduced to 5 GB (from more than 10 GB).
* Added new Spell/Monster Ability/Monster spell tooltip coloring.
* Added Party Spells:
- Dark Purge.
- Dark Agony.
- Dark Weakness.
* New buffs for boss fights:
- Shadow Cloak.
- Crystal Shell.
* New spells for boss fights:
- Dark Nova.
- Dark Restoration.
- Withering breath.
- Crystal Shards.
- Crystal Shell.
- Blink.
- Backstab.
- Swoop.
* New abilities for boss fights:
- Shadow Cloak.
- Vanish.
* Monster Spell FX added or improved:
- Purify.
- Regrowth.
- Overwhelming Assault.
- Battle Spirit.
* Agonizing Purge.
* Character Spells added or improved:
- Ice Ring.
- Clear Mind.
- Earth Strength.
- Radiant Weapon.
- Terror.
- Time Stasis.
- Celestial Armor.
- Implosion.
* Air Elemental Model FX finished.
* Implemented new challenge mechanics.
* Uplay feature are now fully activated:
- Achievements.
- Actions and Rewards.
- Exclusive Content screen.
- Cloud Saves.
- Offline mode.
- One time activation.
* Continuous party movement is now smoother.
* Newest translations and loc kit fixes implemented.
* Ending Slides implemented.
* Audio Tool reworked to use asset bundles (memory use should be reduced).
* AI reworked:
- Line of sight aggro is implemented.
- Range combat behavior is updated (if path is blocked by other monsters it will wait until path is clear again).
- Cast behaviour of monsters in range combat is reworked (will cast if they can).
* The two last render cutscenes has been added.
* Merchant offers are updated.
* Trap static data is updated.
* Monster loot is updated.
* Seahaven reworked (layout and decoration changes).
* Opened locked door in Portmeyron 3.
* Removed old monsters in preparation for new Balancing.
* Added sounds to all main story dungeons & cities.
* Added new crypt riddles.
* Added new Indoor Scenes.
* Side quests implemented.
* Promotion & Grandmaster Quests implemented.
* Lightmaps calculated & Basic Performance Optimizations.
* Added fine-tuned light settings in the main story dungeons.
* Added Chests & Secrets to all dungeons.
* Additional Lore books placed.
* Minimap textures have been updated.
* Added 7 Dragon-Shrines.
* Added Quality setting to Terrains for Cities.
* Added decoration to several parts of the World.
* Integrated the Mini-dungeons (Cave and Crypts) and made missing Minimap-Pictures.
* New texture for multiple elite and champion creatures added.
-Bug Fixes-
* The menu pops up repeatedly when interacting with an opened secret in map Den of Thieves.
* The dialog of Maximus pops up at an improper time after killing the Spider Queen.
* The boss Iven is missing and cannot be attacked in Castle Portmeyron.
* There's no NPC when entering the Abandoned House in Sorpigal but a dialog window appears.
* UI of the achievement slot can’t present on time.
* The party cannot trade with hireling Hawker “Huang” after hiring him.
* The boss Luke is missing in the Den of Thieves and cannot be attacked.
* The mainline quest “The Curse” cannot be finished.
* Quest 'Lost Lambs' option appears twice in Eileen's dialogue in Sorpigal.
* The graphic of some monsters is improper randomly.
* The party gets stuck when it go into the Dangerous Cave and step forward to Cyclops immediately.
* Debug info displayed in the notification when interacting with the billboard in Sorpigal.
* Debug info appears when player gets any achievement.
* Character will get 25 evade value from the defend action which is contrary to the GDD.
* Untranslated tooltip for Japanese for the Bow skill in the Skills tab.
* Untranslated tooltip for Japanese for the Dispel Magic spell in the Spells tab.
* Untranslated tooltip for Japanese for the Water Magic skill in the Skills tab.
* Untranslated tooltip for Japanese for the Spider Queen Spell “Regrowth” in the Bestiary tab.
* The ability Furious Blow is not functional.
* The last turn mentioned in tooltip is not consistent with its actual results.
* The description in Buff tooltip of spell "Burning Determination" is not updated.
* Character who only equipped a melee weapon on off-hand can trigger the expert bonus effect of Dual Wield.
* There is debug text when removing Stunned condition.
* The expert bonus effect of the skill Two-handed can also affects on the spear.
* The dark spell "Shadow Cloak" shouldn't work on successive strikes and magic spells.
* The XP, damage and heal points appears on the character’s portrait when dragging it by left-clicking.
* The scroll of spell Clear Mind doesn't have snapshot.
* The damage of Ice Shards which suffered from monsters will delay for a few seconds.
* Some monsters' name and HP bar are shown in the lower part.
* The Expert Tier Bonus of skill Spear is improper.
* Elite Mermaid can’t attack player, it only performs the attack animation.
* Title and description located too close to each other in hints for Japanese localization.
* Save-game Characters names do not change to the language set up in the Options.
* The "Space" key is not displayed localized when the character stands in front of a door in some languages.
* The Paragon Harmony description of the Druid Elf class is not localized in Russian.
* Overlapping issue when entering the longest saving name.
* The pop-up tutorial/hint messages have texts displayed too close to their titles, also overlapping a line inside the dialogue box for some languages.
* Changing equipment no longer consumes turn.
* Truncation issue in Jon Morgan's dialogue about his daughter Ann for Japanese.
* Confirmation - Strings overlap with numbers before confirming characters into battle.
* The Paragon Harmony description of the Druid Elf class is not localized in Japanese.
* The aggro flag will not turn to red when walking into certain monster's alert region.
* Some new options in graphic page have no effect.
* The option Antialiasing in graphic page cannot be applied.
* The animations of some spells are improper.
* The archive saved at a certain position in Spider Lair can’t be loaded in main menu.
* The scroll bar cannot be dragged to the bottom in the game options page.
* There are some duplicate options in the Options page.
* Equipment disappeared when player drags it out of item slot with left mouse button.
* The description of item with suffix - Mana/Life Draining is incorrect.
* The direction of attack animation will always towards the default character order after changing the character order.
* The interactive object will be recovered after players revisit any place.
* Some textures in map Castle Portmeyron have bright spot and keep blinking.
* Texture will be corrupted after getting some certain position in the world map.
* Certain shadow FX in Sorpigal shows improperly at dusk.
* Game will get stuck when certain monsters appeared behind or beside the party.
* The graphic displayed improperly after loading into Sorpigal and the world map.
* The party cannot pass a certain place in Castle Portmeyron.
* Some bonuses of Warfare ability are not translated into Chinese.
* 2 unexpected stones appear on the ground in Den of Thieves dungeon.
* Unexpected gold was given after identified items by using scroll.
* The spell “Heal” can be cast on a dead character.
* The spell “Dispel Magic” can be used when any character gets unconscious or dead condition.
* Items will be changed after dragging it into an opened chest by pressing right mouse button.
* The tooltip of Elixir potions has no instructions.
* The effect of potion "Elixir of Arcane Resistance" is improper.
* A certain chest in The_World map can be looted infinite times.
* The Dev-blog and Unity3d buttons from the last installer screen are not working properly.
* The additional ability from weapon is not functional.
* Party won’t gain any gold after defeating Cyclops.
* The UI on portrait will become disordered when character suffered Feebleminded Condition from monsters.
* Character's Evade value won't set to 0 when he suffered poisoned condition.
* Cannot create an available archive after loading the old archive which was created in previous versions.
* The red arrow for weakness condition won't affect on characters' portrait immediately when they are exhausted.
* The bark "Take cover" will be triggered frequently when the character is attacked by a spell or ranged attack.
* The party will get another "Orlene's Flowers" after completing the quest "Flower for fallen heroes".
* Poisoned damage can be triggered more than once at the same time on the world map.
* Broken shields won't prohibit the character from receiving additional general block attempts on Warrior.
* Some armors have 0 Armour Value.
* The word "Passive" is not translated in all other languages.
* The graphic of Cyclops in the Bestiary is improper.
* The message of doors in dungeon which need keys to open is improper.
* The message of doors in dungeon which need to be opened remotely is improper.
* The updated tooltip of quest Smuggler's Cove will pop up, every time when the party crosses certain region.
* The Chinese translation is improper when the lever has been pulled down.
* Characters still can perform strikes passively when they cannot do anything.
* The removed buff messages of all buffs which work on the party in Logs HUD doesn’t appear on time.
* The number of first looted Antidote will display as "0" in inventory, under certain circumstance.
* The melee and general block attempts won't set to 0 when the characters are unable to do anything.
* The sound effect of Militia is improper.
* There is no Narrator Dialog appears when in front of Castle Portmeyron.
* The UI of damage from traps present improperly.
* The quest – “The Last Wish” from Rosalie cannot be accepted.
* The esc key works improperly when trying to exit and confirm skill improvement.
* The Prefix name of the items cannot match their actual effect.
* The damage of de-buff “Mana Surge” already appears when the party attacked the enemy.
* The tooltip of the "+" button which uses to add skill point cannot be seen clearly.
* The ability “Retaliation” can be triggered by range attack after casting the spell “Gust of Wind”.
* Archive cannot be named by spaces.
* There will appear a Health Bar if player press "K" to open the bestiary while switching scene.
* The character’s name overlaps with “Start skills left” in skills page when creating a party in French.
* An unexpected choice appears when training Earth Magic Expert in French.
* The message is not localized in Japanese when the effect of certain enchanted equipment was triggered.
* The quest tokens and keys will not remove after player used them under a certain circumstance.
* The game message shows improperly after casting Celestial Armor spell.
* The OK button from a stone stele at lighthouse 4 presents improperly.
* The message of updated quest will appear twice when entering quest places of “Spider in the Well”, “The Highwaymen” and “The Rocky Road to Portmeyron”,"The Hunt for Monthard".
* Game gets stuck after opening barrel with spider inside on world map.
* The frame of characters' equipment icons will vanish when inventory shop under certain circumstance.
* The unidentified items still can be identified successfully without enough mana by pressing “Enter” or “Space” button.
* The times when player clicks the "apply" button in option interface, will affect the displaying times of game message.
* Character will have 1 melee block attempt even if he doesn't equip two melee weapons.
* The "Breaking Items” hint will pop-up twice in game.
* The icon of “Point Blank Shot” in “Class” page is out of the frame.
* The page number of “Help” is missing.
* The unit item price in "Select Amount" interface will not refresh automatically when choosing different items.
* The fountain is not functional after loading any archive.
* The changed value of tooltip opacity cannot be applied immediately when adjusting it in the game.
* The camera turns improperly when opening the chests in map Den of Thieves.
* The introduction of Castle Portmeyron is triggered in an improper place.
* Bark won’t be triggered after a character performs "Challenge" successfully.
* A certain title displayed twice in first page of book “Bestiary of Ashan” in Chinese.
* The game message is not localized in Japanese when the further damage of Poisoned Condition triggers.
* The animation of Kenshi and Priestess are improper after being attacked by Gust Wind.
* The feature comparison of two-handed weapons is improper.
* The Chinese translation of "Identify" and "Identified" are incorrect.
* The leveling-up game message will not appear immediately right after characters level up.
* The drop-down menu of Language in Options cannot be fully displayed.
* Party with Maximus cannot move continuously after interacting garrison.
* The name of a looting scroll Torchlight is debug.
* Dialog with Hamato pops up at an improper time after certain actions.
* No game message displays in combat log frame when Ghost triggers the ability - Undead.
* Texts are overlapping with the button when adjusting Log Background Opacity to 0%.
* The available turns of Coral Priestess' buff - liquid membrane shows improperly.
* Screen goes black after loading at specific condition.
* Gossip with Thurmond can't be displayed completely.
* The tooltip of slot in inventory for footwear is the same as the slot for main hand weapon.
* A Militia and Brigand stand at same tile in the 1st floor of Portmeyron.
* Two debuff icons appear on the enemy under certain situation.
* The interactive plate in lighthouse 3 can be triggered infinitely.
* The equipment called "of Retaliation" which can retaliate to the melee attacker should display a message in frame.
* Dead character still can get benefits from Party Buff.
* Some hirelings' tooltips are displayed in English.
* The appearance of character that is in negative condition will be presented before they actually suffered the strike.
* The "EXIT" button is out of frame when playing the game under window mode of 1600 x 1200 resolutions.
* The UI of entrance at lighthouse vanishes after completing dialog with Hamato.
* The reward of the side-quest "Flowers for Fallen Heroes" is improper.
* The labels of the pop-up windows displayed when interacting with the Exclusive content chest are not localized
* The magic range attack value is improper if the character equips melee and range weapon with same kind of magic.
* The female Shaman's portrait is contrary to her photo.
* The text in dialog when hire Kengi is not localized in Chinese.
* The unspent skill & attribute point icons have extra obvious outlines.
* Some letters are overlapped in option interface.
* Certain Texts are overlapped in option interface on many languages.
* When clicking training options at some NPCs, the dialog page switches improperly.
* Some close buttons have extra obvious outlines
* Options in Game are displayed in English.
* Quest "Smugglers Cove" will be completed without doing the last step.
* Mamushi will lose his attacking animation randomly.
* The time of spell “Hour of Power” doesn’t decrease in melee combat no matter how many turns pass.
* Spider Queen has the magic power - Regeneration, but she never triggered out.
* The actual effect of spell "Shadow Cloak" is improper when Dark Magic reaches Level 4.
* Two successive damage values will be overlapped when displaying over characters' portraits under certain circumstance.
* Two enemies overlap with each other after 2 characters cast skill “Gust of Wind”.
* Player can leave the Spider Lair via a secret exit but he cannot enter this place via it.
* The camera is inside grave when looting items from it.
* There's an area shown on the mini-map but cannot reach in Castle Portmeyron dungeon.
* The poisoned member will die directly after moving a step under a certain circumstance.
* Chinese translation of the option in Orlene's dialog is improper.
* The unconscious character still can block attacks from enemy.
* Monsters will lose their animation during ranged battle randomly.
* All save files deleted under certain conditions.
* The character died before the damage values appear.
* The combat with Kenshi & Cyclops will get stuck by following certain operations.
* Only one point changed to white after player visited the room which has multiple NPCs in it.
* Some texts are too long to fit in their buttons in party customization page.
* There is an interactive door shown in the mini-map which has no function in map Sorpigal.
* Champion and Elite monsters' health point on Warrior difficulty is different from Adventurer.
* The "ReadMe" entry from the game's contextual menu contains an improper character.
* The effect of Elite Rogue Mage's spell - Chain Lightning is incomplete.
* Some certain equipment which has chance to cast the master tier spell may lose function.
* The "Desktop shortcut" option from the installer doesn't work properly.
* Tooltip of Token in inventory is debug info.
* Overlapping texts when getting a specialist level of two-handed ability in Brazilian.
* Some small textures are flickering in Lighthouse.
* Incorrect interaction text is displayed when reaching the transition area between level 2 and 3 of the Castle Portmeyron
* The "miss" order in game message is randomly inconsistent with the tooltip of Shadow Cloak mentioned.
* Missing interaction text when facing doors and transition areas between levels
* There's no SFX with the spells which can withdraw the negative conditions.
* Some monsters which have wide range of movement will move inside near walls when being attacked.
* Two Brigands stand together at the 3rd floor of map Portmeyron.
* The FX in Lighthouse roof shows improperly under a certain condition.
* Enemies will not run away if they are suffered from terror.
* Characters can unequip items when the Party is Engaged, which is against the GDD.
* The arrow of characters on map moves improperly.
* Sound of Cyclops exists out of doors after it died
* Game freezes when encountering brigand in front of the door near Iven under certain operations.
* The "Continue" button in main menu still has no functionality.
-Changes-
* Technical Optimization improvements which will fix the following issues and improved the graphical quality of the game:
- Low framerate.
- Crashes.
- Freezes.
- Graphical glitches (3D Models, textures).
* Reduced Memory usage on 32bit OSes:
- Texture quality capped on Medium quality.
- Party Barks and Voice overs removed.
* Global balancing of game improved.
* Monster placements improved.
* Monster IA improved.
* Start Skill selection:
- The difference between selected and unselected skills is clearer now.
- Human Start skills to dispatch reduced to 4 from 8.
* Broken items:
- Change wording and color feedback, clarifying that the items are simply worn and not broken.
* New Features:
- You can now shot enemies on melee combat with ranged weapon, but the damages are reduced by 50%.
- The Minimap system now displays the enemy’s position with red dots only with the Danger Sense spell or Arkath’s blessing. They also appear on the minimap when they get on close combat nearby the party.
- Opening a door is now considered as the end of the player’s turn. Monsters behind doors will immediately move/attack the party when it’s possible.
- Monsters have now negative resistance values, increasing the magical damages of the related magic school.
- After reaching a broken bridge, a message is now displayed noticing that the player can’t cross it.
- Buff applied by the party can now be canceled by right clicking on it.
- You can now turn the camera during a Monster’s turn.
- Additional graphical settings in the Option Menu.
-New Content-
* 3 new dungeons:
- Exclusive Dream Dungeon.
- Community Dungeon.
- Limbo Dungeon.
-Changes-
* 16:10 resolutions are now available with UI accordingly updated.
* Hint for texture details option is added in game (it still only configurable in the main menu).
* Asian language fonts are now only loaded if needed (memory improvement).
* Reduced the amount of path-finding calculations per monster each turn (caused performance issues on certain places in the world map).
-Balancing changes-
* Added Dark Nova to Faceless (Core and Elite).
* Split monster ability "Battle Spirit" into three different variations: for Militia Captain, Black Guard Captain and Naga Warlord.
* Increased 2-Handed Weapon Damage and Crit Chance.
* Increased Ranged Weapon Damage and Crit Chance.
* Increased 2-Handed Magical Focus Damage.
* Reduced Magical Focus Crit Damage Increase.
* Reduced Magical Focus Damage Increase (Grand Master Bonus).
-Bug fixes-
* Issues reported by the community
* Quest UI bug when you click the "Show finished quest" option, the page number text "Page x/x" will glitch.
* The 'Dual Wield' skill does not provide a number on Attack Value increase on the off-hand weapon.
* Alesia - Healer doesn't refill Mana, only Health.
* Radiant Weapon spell incorrect behavior, enemies still block attacks.
* Paladin Promotion quest - You can obtain another copy of the 2nd Stone Disc fragment if you discuss again with the Blackfang Smuggler.
* In “The Slums” area in Karthal City, a barrel containing a spider teleports in a different location of the map.
* Bow and Crossbow Grandmaster Trainers have an incorrect conversation string when asking for training after completing their quests. They consider that you’re already a Bow or Crossbow Grandmaster.
* Acid Splash spell incorrect behavior (decreases the armor rating by 50% and removes 50% of melee block attempts).
* Mispell of "Consumed" with Elixir of Potency = conusmed (loc issue).
* Typo in the description for the different masteries of the Medium Armor skill.
* The letter related to the siege of the castle in the Aegyn Peninsula does not disappear after finishing act 1.
* Bug in the Bestiary entry bug, Minotaur's skill Crush description says '404 MONSTER_ABILITY_CRUSH_INFO'.
* Romuald Hireling (Negotiator)- Incorrect behavior when buying a mana potion, price is “86” but “100” is removed from purse.
* After completing Naga Tea quest, it is possible to receive duplicate copies of the various teas from the original people.
* The "Doctor" Hireling ability can be used in battles without costing a turn. This makes status changes too easy to dispell.
* 'Hour of Power' buff tooltip you can obtain by praying at shrines says you get a bonus of 10, which only provides 4.
* Dodge Expert incorrect training cost at Seahaven.
-General bug fixes-
* The defender cannot finish the promotion quest if the player kills the Davros and free the Dwarves before getting the promotion quest.
* Lore books in Lore page cannot be fully displayed if unchecking "Show all books".
* The SFX of Manco's spell - Chain Lightning is incomplete, in Cave_3.
* Lev cannot send the party from “Elemental Forge 4” back to “The Castle Portmeyron”.
* The tooltip of Cyclops' magic power contains debug info.
* The party can get tokens “Tea” again, even the quest is already completed.
* The hireling Alesia can only restore HP and inconsistent with the description in the tooltip.
* The token “Hidden Scrolls” should not display as usable token in map “Karthal_Sewers”.
* The objective stating "Find Kirk" of quest "Lost Lambs" shows improperly under a certain circumstance.
* One word in the Lore Book "A Tour of the Free Cities" is incorrect.
* The token "Flute" won't disappear after playing right notes with it in front of the crystal in Sudgerd.
* The last dialog with Blind Shaman always shown as "You are not chosen" even if player has already completed the quest "Warmonger Promotion".
* The Heame still talks about same sentence, even after finished the quest "Haart has its reason".
* The page footer will be corrupted after checking the "Show finished quests" in quest book.
* The Magic Power data of Moonsilk Spider in Bestiary is not complete.
* The SFX of spell “Fire Blast” displayed improperly when turning camera.
* The ongoing quest Jassad’s Bestiary needs one more tip to notice players that Bosses and Elites are not counted.
* The second step of “Darkness in the lighthouse” cannot be updated.
* Player can bring Falagar to city Karthal without blocking.
* The collision of the shadow dragons is improper in Tomb_of_Thusend_Terrors_4.
* The action “Harpoon” still affects enemies, even it is blocked or missed.
* The quest: Partners in crime (3/4) updated incorrectly when the party goes to the Skull_Rock and get the Blackfang’s Chest first.
* The battle music keeps playing instead of reverting to normal with high probability.
* Entire dungeon will be reset if the party teleported by casting the spell Spirit Beacon then revisit the dungeon.
* The players get the two slides for completing ‘Haart has its reasons’ with telling the truth mostly to Heame.
* The close button doesn’t work when answering Lord Kilburn’s questions.
* There is no prompt in option, when the party doesn't have enough money to identify items in store.
* Monster (Elite) Naga Warlord still can trigger the ability Sweeping Attack when it casts spell Battle Spirit.
* The UI of the door to the Vigil_3 in Vigil_2 (1,14) should be a downstair icon.
* The text of the potion: Elixir of Potency is improper.
* The actual effect when Facehugger triggered the ability Mana Leech or cast spell Chain Lightning is improper.
* The token will always display on the right-bottom corner even nobody in the party can use it.
* The side quest: Pirate Truce cannot be finished if the player enters The Crag before getting this quest, and reenters it.
* The paladin promotion quest token can be sold again after this quest has been done.
* The damage from monster dealt by the ability "Overwhelming Assault" will delay for a second.
* The effect of any entrance will vanish after saving and loading game when standing in front of it.
* Normal save will change into Auto-save after inputting certain name.
* The fight music won't stop after killing enemies in maps Cave_2, Pao_Kai_Nest_1 and Karthal_UnderSiege.
* Potion or scroll doesn’t be discounted after buying it with hireling “Romuald”.
* The Boss who has a dialog will perform an extra action when the dialog was triggered.
* The corpse of Pao Kai is floating in the air.
* The description of “Terror” is “Lasts 0 turns”.
* Identify items from the hireling Karim still charges fees.
* The aggro flag turns red after the first action of the monsters.
* The locked chest cannot be looted for the second time.
* The stackable items cannot be sold when there's only one in the Inventory.
* The SFX of spell “Fire Shield” can be triggered by retaliation from enemies.
* Cost in game is always the same.
* The SFX of Manco's spell - Regeneration presents only on the weapon, in Cave_3.
* The message of Rest within Owl Cave still showes after promotion is finished.
* The monster who has ability Pain reflection cannot reflect the melee damage caused by Magic Focus.
* The sound-fx of solving the secret will replay after the party back to Den_of_Thief_1 from DoT_2.
-Dev Tools update-
* Code update so that with the new version created mods are compatible with the game again.
-New assets added-
* City assets updated with buildings from Seahaven, Karthal and The Crag.
* Faceless dungeon set.
* Karthal Palace dungeon set.
-Usability improvements implemented-
* Default configurations for a faster placement of monster, doors, secrets and other interactive objects.
* Automatic updates is no longer overriding all previous settings.
* Terrain type definitions added.
* Zone specific lighting.
* General visibility improvements.
-New Content-
* The Falcon and the Unicorn DLC content:
- 7 new quests.
* New exclusive dungeons:
- Fort Laegaire.
- Summer Palace.
- New enemies from the Haven faction.
* New monster spells/abilities:
- Sun Ray - Deals Light Magic damages to all party members.
- Martyr - Passive Ability. When this monster dies, all other monsters on the same tile get the "Hour of Justice" buff.
- Celestial Armor - Adds the "Celestial Armor" buff to a single monster on the same tile. Prevents damages that would be dealt to the monster.
- Hour of Justice - Adds the "Hour of Justice" buff to a single monster on the same tile. Increases target monster's Melee and Ranged Damage Values, Magic Power and Attack Values.
- Mass Heal - Heals all monsters on the same tile.
- Pacification - Apply “Sleeping” condition to the targeted character.
- Piercing Strike - Every successful strike has a chance to ignore a part of the targeted character’s armor value. Always applied with a critical strike.
- Unstoppable Strike - Melee block attempts will always fail and the block chance value is reduced.
* New features and improvements:
- “Fast travel” system with the Obelisks. Once activated, you can enter the name of another activated Obelisk, and the party will be teleported to that corresponding Obelisk.
- Map notes are now also visible on the World map.
- Spirit Beacon spell can now be used only on the Outdoor areas and in the Cities. It can’t be casted during a combat or in dungeons anymore.
- New Visual and Sound FX for Spirit Beacon spell.
- Faceless creature can now cast “Dark Nova” spell.
- Repair/Identify screen and process optimizations.
- Name of the current level/region on the top of the Area Map.
- New Two-handed weapons variations.
- New Warfare Ability: Furious Blow – You perform a melee attack with a percentage of additional damages per mana point consumed.
- Save system – close the save window after successfully saving a game and print game message “Game Saved”.
-Bug fixes-
* The UI of the tooltip of Spirit Beacon spell is improper.
* Monster (Elite) Faceless is invisible and the combat turn gets freeze when it spawns in Ker Thal.
* Get guidance service from Madame Cassandra won't consume any gold.
* The two NPCs in Tomb of Thousand Terror (level 5) are not available when the party first gets into the house.
* Party can exit Tomb of Thousand Terrors without triggering the dialog with Eruina.
* In the Limbo Dungeon, the token "The Other Eye of Goros" won't be removed after using it.
* Monsters which can apply the condition - Sleep is not available.
* Nothing happens when interacting with Fountains and Statues the next daytime if the daytime comes in another map.
* Certain quest tokens which can be purchased for the second time shouldn't reappear.
* Party cannot get the quest reward when the inventory is full.
* The NPCs using the models Black Guard and Black Guard Captain are invisible in Karthal.
* The required cost for travel and coach shown in NPCs' dialog is improper.
* "Identify All Items" doesn't work if the number of the items is less than the number which identified for the first time.
* The tooltip of the slot to equip main hand weapon is improper.
* The window for purchase spells is disordered after reordering the characters' portrait.
* The spell “Spirit Beacon” can be cast in Karthal under Siege and cause blocker.
* The quest "The Secret of the Obelisks" cannot be completed, for the quest cannot be updated when visiting the 2nd obelisk.
* The special effect of equipment named "Provocation" is not functional.
* The options in NPC's dialog are still clickable, after the Repair / Identify Items interface is opened.
* The symbol of Spirit Beacon on mini map will vanish after changing maps, or performing save & load.
* The NPC Yeshtar in the Tomb of Thousand Terrors (level 5) (9,11) cannot give the quest Memory Lane to the party.
* The Expert & Master Tier bonus effect of the skill "Arcane Discipline" is improper.
* The game freezes after entering certain dungeons which have a conversation at the entrance.
* The cutscene won't play after killing Markus Wolf in Vigil 1.
* The ongoing quest "Peninsula Incognita" cannot be completed.
* Game freezes when characters cast the Warfare abilities without equipping melee weapons.
* The bark to remind the nearby secret shouldn't trigger again if the secret was already opened.
* The SFX of identifying will be out of frame, when the party has more than 1 page unidentified items.
* The last day(Ylda) of every month in Calendar is debug info.
* The outline of secret of Perception still remains after solving the secret.
* The HUD is improper under 1920*1080 resolutions.
* The tooltip of spell: Liquid Membrane cannot match its actual effect.
* Windsword's promotion ability "Perfect Strike" is not functional.
* The hireling Zhin won't increase the amount of Gold the party found and inconsistent with the description in the tooltip.
Вчера герои Асхана... а сегодня - парии?! После триумфа ""Might & Magic® X - Legacy"" наши любимые рейдеры мечтали лишь пожинать плоды славы. Но Святая Инквизиция назначила цену за их головы, обвинив в чужих преступлениях.
Приговоренные гнить в тюрьме Форта Лаэгара, рейдеры должны объединить усилия, чтобы раскрыть ужасный заговор, угрожающий самому императорскому двору.
Откройте совершенно новую главу саги ""Might & Magic® X - Legacy"": новые враги, новые подземелья, потрясающий сюжет и многое другое.